SpriteImageAlpha.bsl 197 B

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  1. #include "$ENGINE$\SpriteImage.bslinc"
  2. technique SpriteImageAlpha
  3. {
  4. mixin SpriteImage;
  5. blend
  6. {
  7. target
  8. {
  9. enabled = true;
  10. color = { srcA, srcIA, add };
  11. writemask = RGB;
  12. };
  13. };
  14. };