So far we have shown how to create a BSL shader from scratch. But when working with Banshee's default renderer there is a lot going on, and your shaders would need to be quite complex and fully compliant with what the renderer expects. This is not something a normal user wants, or needs to deal with.
For this reason Banshee provides a couple of mixins you can override. By overriding these mixins you can change the renderer's behaviour without having to deal with majority of its complexities.
TODO - Surface shaders
TODO - Lighting shaders