| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Audio/BsAudioSource.h"
- #include "Scene/BsComponent.h"
- namespace bs
- {
- /** @addtogroup Components-Core
- * @{
- */
- /**
- * @copydoc AudioSource
- *
- * @note Wraps AudioSource as a Component.
- */
- class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Audio,n:AudioSource) CAudioSource : public Component
- {
- public:
- CAudioSource(const HSceneObject& parent);
- virtual ~CAudioSource() {}
-
- /** @copydoc AudioSource::setClip */
- BS_SCRIPT_EXPORT(n:Clip,pr:setter)
- void setClip(const HAudioClip& clip);
- /** @copydoc AudioSource::getClip */
- BS_SCRIPT_EXPORT(n:Clip,pr:getter)
- HAudioClip getClip() const { return mAudioClip; }
- /** @copydoc AudioSource::setVolume */
- BS_SCRIPT_EXPORT(n:Volume,pr:setter)
- void setVolume(float volume);
- /** @copydoc AudioSource::getVolume */
- BS_SCRIPT_EXPORT(n:Volume,pr:getter)
- float getVolume() const { return mVolume; }
- /** @copydoc AudioSource::setPitch */
- BS_SCRIPT_EXPORT(n:Pitch,pr:setter)
- void setPitch(float pitch);
- /** @copydoc AudioSource::getPitch */
- BS_SCRIPT_EXPORT(n:Pitch,pr:getter)
- float getPitch() const { return mPitch; }
- /** @copydoc AudioSource::setIsLooping */
- BS_SCRIPT_EXPORT(n:Loop,pr:setter)
- void setIsLooping(bool loop);
- /** @copydoc AudioSource::getIsLooping */
- BS_SCRIPT_EXPORT(n:Loop,pr:getter)
- bool getIsLooping() const { return mLoop; }
- /** @copydoc AudioSource::setPriority */
- BS_SCRIPT_EXPORT(n:Priority,pr:setter)
- void setPriority(UINT32 priority);
- /** @copydoc AudioSource::getPriority */
- BS_SCRIPT_EXPORT(n:Priority,pr:getter)
- UINT32 getPriority() const { return mPriority; }
- /** @copydoc AudioSource::setMinDistance */
- BS_SCRIPT_EXPORT(n:MinDistance,pr:setter)
- void setMinDistance(float distance);
- /** @copydoc AudioSource::getMinDistance */
- BS_SCRIPT_EXPORT(n:MinDistance,pr:getter)
- float getMinDistance() const { return mMinDistance; }
- /** @copydoc AudioSource::setAttenuation */
- BS_SCRIPT_EXPORT(n:Attenuation,pr:setter)
- void setAttenuation(float attenuation);
- /** @copydoc AudioSource::getAttenuation */
- BS_SCRIPT_EXPORT(n:Attenuation,pr:getter)
- float getAttenuation() const { return mAttenuation; }
- /** @copydoc AudioSource::setTime */
- BS_SCRIPT_EXPORT(n:Time,pr:setter)
- void setTime(float time);
- /** @copydoc AudioSource::getTime */
- BS_SCRIPT_EXPORT(n:Time,pr:getter)
- float getTime() const;
- /** Sets whether playback should start as soon as the component is enabled. */
- BS_SCRIPT_EXPORT(n:PlayOnStart,pr:setter)
- void setPlayOnStart(bool enable) { mPlayOnStart = enable; }
- /** Determines should playback start as soon as the component is enabled. */
- BS_SCRIPT_EXPORT(n:PlayOnStart,pr:getter)
- bool getPlayOnStart() const { return mPlayOnStart; }
- /** @copydoc AudioSource::play */
- BS_SCRIPT_EXPORT(n:Play)
- void play();
- /** @copydoc AudioSource::pause */
- BS_SCRIPT_EXPORT(n:Pause)
- void pause();
- /** @copydoc AudioSource::stop */
- BS_SCRIPT_EXPORT(n:Stop)
- void stop();
- /** @copydoc AudioSource::getState */
- BS_SCRIPT_EXPORT(n:State,pr:getter)
- AudioSourceState getState() const;
- /** @name Internal
- * @{
- */
- /** Returns the AudioSource implementation wrapped by this component. */
- AudioSource* _getInternal() const { return mInternal.get(); }
- /** @} */
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- /** @copydoc Component::onInitialized() */
- void onInitialized() override;
- /** @copydoc Component::onDestroyed() */
- void onDestroyed() override;
- /** @copydoc Component::onDisabled() */
- void onDisabled() override;
- /** @copydoc Component::onEnabled() */
- void onEnabled() override;
- /** @copydoc Component::onTransformChanged() */
- void onTransformChanged(TransformChangedFlags flags) override;
- /** @copydoc Component::update() */
- void update() override;
- protected:
- using Component::destroyInternal;
- /** Creates the internal representation of the AudioSource and restores the values saved by the Component. */
- void restoreInternal();
- /** Destroys the internal AudioSource representation. */
- void destroyInternal();
- /**
- * Updates the transform of the internal AudioSource representation from the transform of the component's scene
- * object.
- */
- void updateTransform();
- SPtr<AudioSource> mInternal;
- Vector3 mLastPosition = Vector3::ZERO;
- Vector3 mVelocity = Vector3::ZERO;
- HAudioClip mAudioClip;
- float mVolume;
- float mPitch;
- bool mLoop;
- UINT32 mPriority;
- float mMinDistance;
- float mAttenuation;
- bool mPlayOnStart;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class CAudioSourceRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- protected:
- CAudioSource() {} // Serialization only
- };
- /** @} */
- }
|