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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "Renderer/BsRenderable.h"
- #include "Math/BsBounds.h"
- #include "Scene/BsComponent.h"
- namespace bs
- {
- /** @addtogroup Components
- * @{
- */
- /**
- * @copydoc Renderable
- *
- * @note Wraps a TRenderable as a Component.
- */
- class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Rendering,n:Renderable) CRenderable : public Component
- {
- public:
- /** @copydoc Renderable::setMesh */
- BS_SCRIPT_EXPORT(n:Mesh,pr:setter)
- void setMesh(HMesh mesh);
- /** @copydoc Renderable::getMesh */
- BS_SCRIPT_EXPORT(n:Mesh,pr:getter)
- HMesh getMesh() const { return mInternal->getMesh(); }
- /** @copydoc Renderable::setMaterial */
- BS_SCRIPT_EXPORT(n:SetMaterial)
- void setMaterial(UINT32 idx, HMaterial material) { mInternal->setMaterial(idx, material); }
- /** @copydoc Renderable::setMaterial */
- BS_SCRIPT_EXPORT(n:SetMaterial)
- void setMaterial(HMaterial material) { mInternal->setMaterial(material); }
- /** @copydoc Renderable::getMaterial */
- BS_SCRIPT_EXPORT(n:GetMaterial)
- HMaterial getMaterial(UINT32 idx) const { return mInternal->getMaterial(idx); }
- /** @copydoc Renderable::setMaterials */
- BS_SCRIPT_EXPORT(n:Materials,pr:setter)
- void setMaterials(const Vector<HMaterial>& materials) { mInternal->setMaterials(materials); }
- /** @copydoc Renderable::getMaterials */
- BS_SCRIPT_EXPORT(n:Materials,pr:getter)
- const Vector<HMaterial>& getMaterials() { return mInternal->getMaterials(); }
- /** @copydoc Renderable::setLayer */
- BS_SCRIPT_EXPORT(n:Layers,pr:setter)
- void setLayer(UINT64 layer) { mInternal->setLayer(layer); }
- /** @copydoc Renderable::getLayer */
- BS_SCRIPT_EXPORT(n:Layers,pr:getter)
- UINT64 getLayer() const { return mInternal->getLayer(); }
- /** Gets world bounds of the mesh rendered by this object. */
- BS_SCRIPT_EXPORT(n:Bounds,pr:getter)
- Bounds getBounds() const;
- /** @copydoc Component::calculateBounds */
- bool calculateBounds(Bounds& bounds) override;
- /** @name Internal
- * @{
- */
- /** Returns the internal renderable that is used for majority of operations by this component. */
- SPtr<Renderable> _getRenderable() const { return mInternal; }
- /** Registers an Animation component that will be used for animating the renderable's mesh. */
- void _registerAnimation(const HAnimation& animation);
- /** Removes the Animation component, making the renderable rendered as a static object. */
- void _unregisterAnimation();
- /** @} */
- private:
- mutable SPtr<Renderable> mInternal;
- HAnimation mAnimation;
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- CRenderable(const HSceneObject& parent);
- /** @copydoc Component::onInitialized */
- void onInitialized() override;
- /** @copydoc Component::onDestroyed */
- void onDestroyed() override;
- public:
- /** @copydoc Component::update */
- void update() override;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class CRenderableRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- protected:
- CRenderable(); // Serialization only
- };
- /** @} */
- }
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