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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "RenderAPI/BsRasterizerState.h"
- namespace bs { namespace ct
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a rasterizer state. Wraps a DX11 rasterizer state object. */
- class D3D11RasterizerState : public RasterizerState
- {
- public:
- ~D3D11RasterizerState();
- ID3D11RasterizerState* getInternal() const { return mRasterizerState; }
- protected:
- friend class D3D11RenderStateManager;
- D3D11RasterizerState(const RASTERIZER_STATE_DESC& desc, UINT32 id);
- /** @copydoc RasterizerState::createInternal */
- void createInternal() override;
- ID3D11RasterizerState* mRasterizerState;
- };
- /** @} */
- }}
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