BsFMODAudio.cpp 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsFMODAudio.h"
  4. #include "BsFMODAudioClip.h"
  5. #include "BsFMODAudioSource.h"
  6. #include "BsFMODAudioListener.h"
  7. #include "Math/BsMath.h"
  8. namespace bs
  9. {
  10. void* F_CALLBACK FMODAlloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
  11. {
  12. return bs_alloc(size);
  13. }
  14. void* F_CALLBACK FMODRealloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
  15. {
  16. // Note: Not using Banshee's allocators, but have no easy alternative to implement realloc manually.
  17. // This is okay to use in combination with general purpose bs_alloc/bs_free since they internally use malloc/free.
  18. return realloc(ptr, size);
  19. }
  20. void F_CALLBACK FMODFree(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
  21. {
  22. bs_free(ptr);
  23. }
  24. float F_CALLBACK FMOD3DRolloff(FMOD_CHANNELCONTROL* channelControl, float distance)
  25. {
  26. FMODAudioSource* source = nullptr;
  27. FMOD::ChannelControl* channel = (FMOD::ChannelControl*)channelControl;
  28. channel->getUserData((void**)&source);
  29. if (source == nullptr)
  30. return 1.0f;
  31. // Calculate standard inverse rolloff, but use different attenuation per source (also ignore max distance)
  32. float minDistance = source->getMinDistance();
  33. float attenuation = source->getAttenuation();
  34. distance = std::max(distance, minDistance);
  35. return minDistance / (minDistance + attenuation * (distance - minDistance));
  36. }
  37. FMODAudio::FMODAudio()
  38. :mFMOD(nullptr), mMasterChannelGroup(nullptr), mVolume(1.0f), mIsPaused(false)
  39. {
  40. FMOD::Memory_Initialize(nullptr, 0, &FMODAlloc, &FMODRealloc, &FMODFree);
  41. FMOD::System_Create(&mFMOD);
  42. FMOD_ADVANCEDSETTINGS advancedSettings;
  43. memset(&advancedSettings, 0, sizeof(advancedSettings));
  44. advancedSettings.cbSize = sizeof(advancedSettings);
  45. advancedSettings.vol0virtualvol = 0.001f;
  46. mFMOD->setAdvancedSettings(&advancedSettings);
  47. mFMOD->init(512, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE | FMOD_INIT_VOL0_BECOMES_VIRTUAL, nullptr);
  48. mFMOD->setStreamBufferSize(65536, FMOD_TIMEUNIT_RAWBYTES);
  49. mFMOD->set3DRolloffCallback(&FMOD3DRolloff);
  50. mFMOD->getMasterChannelGroup(&mMasterChannelGroup);
  51. INT32 numDevices;
  52. mFMOD->getNumDrivers(&numDevices);
  53. mAllDevices.resize(numDevices);
  54. char nameBuffer[256];
  55. for(INT32 i = 0; i < numDevices; i++)
  56. {
  57. mFMOD->getDriverInfo(i, nameBuffer, sizeof(nameBuffer), nullptr, nullptr, nullptr, nullptr);
  58. mAllDevices[i].name = toWString(nameBuffer);
  59. }
  60. INT32 defaultDevice = 0;
  61. mFMOD->getDriver(&defaultDevice);
  62. if(defaultDevice < numDevices)
  63. {
  64. mDefaultDevice.name = mAllDevices[defaultDevice].name;
  65. mActiveDevice.name = mAllDevices[defaultDevice].name;
  66. }
  67. }
  68. FMODAudio::~FMODAudio()
  69. {
  70. assert(mListeners.size() == 0 && mSources.size() == 0); // Everything should be destroyed at this point
  71. mFMOD->release();
  72. }
  73. void FMODAudio::setVolume(float volume)
  74. {
  75. mVolume = Math::clamp01(volume);
  76. mMasterChannelGroup->setVolume(mVolume);
  77. }
  78. float FMODAudio::getVolume() const
  79. {
  80. return mVolume;
  81. }
  82. void FMODAudio::setPaused(bool paused)
  83. {
  84. if (mIsPaused == paused)
  85. return;
  86. mIsPaused = paused;
  87. for (auto& source : mSources)
  88. source->setGlobalPause(paused);
  89. }
  90. void FMODAudio::_update()
  91. {
  92. mFMOD->update();
  93. Audio::_update();
  94. }
  95. void FMODAudio::setActiveDevice(const AudioDevice& device)
  96. {
  97. for(UINT32 i = 0; i < (UINT32)mAllDevices.size(); i++)
  98. {
  99. if(device.name == mAllDevices[i].name)
  100. {
  101. mFMOD->setDriver(i);
  102. return;
  103. }
  104. }
  105. LOGWRN("Failed changing audio device to: " + toString(device.name));
  106. }
  107. SPtr<AudioClip> FMODAudio::createClip(const SPtr<DataStream>& samples, UINT32 streamSize, UINT32 numSamples,
  108. const AUDIO_CLIP_DESC& desc)
  109. {
  110. return bs_core_ptr_new<FMODAudioClip>(samples, streamSize, numSamples, desc);
  111. }
  112. SPtr<AudioListener> FMODAudio::createListener()
  113. {
  114. return bs_shared_ptr_new<FMODAudioListener>();
  115. }
  116. SPtr<AudioSource> FMODAudio::createSource()
  117. {
  118. return bs_shared_ptr_new<FMODAudioSource>();
  119. }
  120. void FMODAudio::_registerListener(FMODAudioListener* listener)
  121. {
  122. mListeners.push_back(listener);
  123. rebuildListeners();
  124. }
  125. void FMODAudio::_unregisterListener(FMODAudioListener* listener)
  126. {
  127. auto iterFind = std::find(mListeners.begin(), mListeners.end(), listener);
  128. if (iterFind != mListeners.end())
  129. mListeners.erase(iterFind);
  130. rebuildListeners();
  131. }
  132. void FMODAudio::rebuildListeners()
  133. {
  134. INT32 numListeners = (INT32)mListeners.size();
  135. if (numListeners > 0)
  136. {
  137. mFMOD->set3DNumListeners(numListeners);
  138. for (INT32 i = 0; i < numListeners; i++)
  139. mListeners[i]->rebuild(i);
  140. }
  141. else // Always keep at least one listener
  142. {
  143. mFMOD->set3DNumListeners(1);
  144. FMOD_VECTOR zero = { 0.0f, 0.0f, 0.0f };
  145. FMOD_VECTOR forward = { 0.0f, 0.0f, -1.0f };
  146. FMOD_VECTOR up = { 0.0f, 1.0f, 0.0f };
  147. mFMOD->set3DListenerAttributes(0, &zero, &zero, &forward, &up);
  148. }
  149. }
  150. void FMODAudio::_registerSource(FMODAudioSource* source)
  151. {
  152. mSources.insert(source);
  153. }
  154. void FMODAudio::_unregisterSource(FMODAudioSource* source)
  155. {
  156. mSources.erase(source);
  157. }
  158. FMODAudio& gFMODAudio()
  159. {
  160. return static_cast<FMODAudio&>(FMODAudio::instance());
  161. }
  162. }