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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "Win32/BsWin32Prerequisites.h"
- #include "BsGLContext.h"
- namespace bs { namespace ct
- {
- /** @addtogroup GL
- * @{
- */
- /** Windows specific implementation of an OpenGL context. */
- class Win32Context : public GLContext
- {
- public:
- /**
- * Constructs a new context from a Windows device context and OpenGL rendering context. Optionally you may specify
- * that the context isn't owned by us (might be created by some external library), in which case it will not be
- * automatically released.
- */
- Win32Context(HDC hdc, HGLRC glrc, bool ownsContext);
- virtual ~Win32Context();
- /** @copydoc GLContext::setCurrent */
- void setCurrent() override;
- /** @copydoc GLContext::endCurrent */
- void endCurrent() override;
- /** @copydoc GLContext::releaseContext */
- void releaseContext() override;
- protected:
- HDC mHDC;
- HGLRC mGlrc;
- bool mOwnsContext;
- };
- /** @} */
- }}
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