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- #include "BsPhysXPlaneCollider.h"
- #include "BsPhysX.h"
- #include "PxPhysics.h"
- #include "BsFPhysXCollider.h"
- using namespace physx;
- namespace bs
- {
- PhysXPlaneCollider::PhysXPlaneCollider(PxPhysics* physx, const Vector3& position, const Quaternion& rotation)
- {
- PxPlaneGeometry geometry;
- PxShape* shape = physx->createShape(geometry, *gPhysX().getDefaultMaterial(), true);
- shape->setLocalPose(toPxTransform(position, rotation));
- shape->userData = this;
- mInternal = bs_new<FPhysXCollider>(shape);
- }
- PhysXPlaneCollider::~PhysXPlaneCollider()
- {
- bs_delete(mInternal);
- }
- FPhysXCollider* PhysXPlaneCollider::getInternal() const
- {
- return static_cast<FPhysXCollider*>(mInternal);
- }
- }
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