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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "Renderapi/BsVideoModeInfo.h"
- namespace bs { namespace ct
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** @copydoc VideoMode */
- class Win32VideoMode : public VideoMode
- {
- public:
- Win32VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx);
- private:
- friend class Win32VideoOutputInfo;
- };
- /** @copydoc VideoOutputInfo */
- class Win32VideoOutputInfo : public VideoOutputInfo
- {
- public:
- Win32VideoOutputInfo(HMONITOR monitorHandle, UINT32 outputIdx);
- /** Gets a Win32 handle to the monitor referenced by this object. */
- HMONITOR getMonitorHandle() const { return mMonitorHandle; }
- private:
- HMONITOR mMonitorHandle;
- };
- /** @copydoc VideoModeInfo */
- class Win32VideoModeInfo : public VideoModeInfo
- {
- public:
- Win32VideoModeInfo();
- };
- /** @} */
- }}
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