LightInspector.cs 7.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System.Collections.Generic;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /** @addtogroup Inspectors
  8. * @{
  9. */
  10. /// <summary>
  11. /// Renders an inspector for the <see cref="Light"/> component.
  12. /// </summary>
  13. [CustomInspector(typeof(Light))]
  14. internal class LightInspector : Inspector
  15. {
  16. private GUIEnumField lightTypeField = new GUIEnumField(typeof(LightType), new LocEdString("Light type"));
  17. private GUIColorField colorField = new GUIColorField(new LocEdString("Color"));
  18. private GUIFloatField attRadiusField = new GUIFloatField(new LocEdString("Attenuation radius"));
  19. private GUIFloatField sourceRadiusField = new GUIFloatField(new LocEdString("Source radius"));
  20. private GUIFloatField intensityField = new GUIFloatField(new LocEdString("Intensity"));
  21. private GUISliderField spotAngleField = new GUISliderField(1, 180, new LocEdString("Spot angle"));
  22. private GUISliderField spotFalloffAngleField = new GUISliderField(1, 180, new LocEdString("Spot falloff angle"));
  23. private GUIToggleField autoAttenuationField = new GUIToggleField(new LocEdString("Use auto. attenuation"));
  24. private GUIToggleField castShadowField = new GUIToggleField(new LocEdString("Cast shadow"));
  25. private InspectableState modifyState;
  26. /// <inheritdoc/>
  27. protected internal override void Initialize()
  28. {
  29. if (InspectedObject != null)
  30. {
  31. Light light = (Light)InspectedObject;
  32. lightTypeField.OnSelectionChanged += x =>
  33. {
  34. light.Type = (LightType)x;
  35. ToggleTypeSpecificFields((LightType) x, light.UseAutoAttenuation);
  36. };
  37. colorField.OnChanged += x =>
  38. {
  39. light.Color = x;
  40. MarkAsModified();
  41. ConfirmModify();
  42. };
  43. attRadiusField.OnChanged += x => { light.AttenuationRadius = x; MarkAsModified(); };
  44. attRadiusField.OnConfirmed += ConfirmModify;
  45. attRadiusField.OnFocusLost += ConfirmModify;
  46. sourceRadiusField.OnChanged += x => { light.SourceRadius = x; MarkAsModified(); };
  47. sourceRadiusField.OnConfirmed += ConfirmModify;
  48. sourceRadiusField.OnFocusLost += ConfirmModify;
  49. intensityField.OnChanged += x => { light.Intensity = x; MarkAsModified(); };
  50. intensityField.OnConfirmed += ConfirmModify;
  51. intensityField.OnFocusLost += ConfirmModify;
  52. spotAngleField.OnChanged += x => { light.SpotAngle = (Degree)x; MarkAsModified(); };
  53. spotAngleField.OnFocusLost += ConfirmModify;
  54. spotFalloffAngleField.OnChanged += x => { light.SpotFalloffAngle = (Degree)x; MarkAsModified(); };
  55. spotFalloffAngleField.OnFocusLost += ConfirmModify;
  56. castShadowField.OnChanged += x =>
  57. {
  58. light.CastsShadow = x;
  59. MarkAsModified();
  60. ConfirmModify();
  61. };
  62. autoAttenuationField.OnChanged += x =>
  63. {
  64. light.UseAutoAttenuation = x;
  65. ToggleTypeSpecificFields(light.Type, x);
  66. MarkAsModified();
  67. ConfirmModify();
  68. };
  69. Layout.AddElement(lightTypeField);
  70. Layout.AddElement(colorField);
  71. Layout.AddElement(intensityField);
  72. Layout.AddElement(attRadiusField);
  73. Layout.AddElement(sourceRadiusField);
  74. Layout.AddElement(spotAngleField);
  75. Layout.AddElement(spotFalloffAngleField);
  76. Layout.AddElement(autoAttenuationField);
  77. Layout.AddElement(castShadowField);
  78. ToggleTypeSpecificFields(light.Type, light.UseAutoAttenuation);
  79. }
  80. }
  81. /// <inheritdoc/>
  82. protected internal override InspectableState Refresh()
  83. {
  84. Light light = InspectedObject as Light;
  85. if (light == null)
  86. return InspectableState.NotModified;
  87. LightType lightType = light.Type;
  88. if (lightTypeField.Value != (ulong)lightType || autoAttenuationField.Value != light.UseAutoAttenuation)
  89. ToggleTypeSpecificFields(lightType, light.UseAutoAttenuation);
  90. lightTypeField.Value = (ulong)lightType;
  91. colorField.Value = light.Color;
  92. intensityField.Value = light.Intensity;
  93. attRadiusField.Value = light.AttenuationRadius;
  94. sourceRadiusField.Value = light.SourceRadius;
  95. spotAngleField.Value = light.SpotAngle.Degrees;
  96. spotFalloffAngleField.Value = light.SpotFalloffAngle.Degrees;
  97. autoAttenuationField.Value = light.UseAutoAttenuation;
  98. castShadowField.Value = light.CastsShadow;
  99. InspectableState oldState = modifyState;
  100. if (modifyState.HasFlag(InspectableState.Modified))
  101. modifyState = InspectableState.NotModified;
  102. return oldState;
  103. }
  104. /// <summary>
  105. /// Enables or disables different GUI elements depending on the light type.
  106. /// </summary>
  107. /// <param name="type">Light type to show GUI elements for.</param>
  108. /// <param name="physBasedAttenuation">Determines is physically based attenuation enabled.</param>
  109. private void ToggleTypeSpecificFields(LightType type, bool physBasedAttenuation)
  110. {
  111. if (type == LightType.Directional)
  112. {
  113. attRadiusField.Active = false;
  114. spotAngleField.Active = false;
  115. spotFalloffAngleField.Active = false;
  116. autoAttenuationField.Active = false;
  117. }
  118. else if (type == LightType.Radial)
  119. {
  120. attRadiusField.Active = !physBasedAttenuation;
  121. spotAngleField.Active = false;
  122. spotFalloffAngleField.Active = false;
  123. autoAttenuationField.Active = true;
  124. }
  125. else
  126. {
  127. attRadiusField.Active = !physBasedAttenuation;
  128. spotAngleField.Active = true;
  129. spotFalloffAngleField.Active = true;
  130. autoAttenuationField.Active = true;
  131. }
  132. }
  133. /// <summary>
  134. /// Marks the contents of the inspector as modified.
  135. /// </summary>
  136. protected void MarkAsModified()
  137. {
  138. modifyState |= InspectableState.ModifyInProgress;
  139. }
  140. /// <summary>
  141. /// Confirms any queued modifications.
  142. /// </summary>
  143. protected void ConfirmModify()
  144. {
  145. if (modifyState.HasFlag(InspectableState.ModifyInProgress))
  146. modifyState |= InspectableState.Modified;
  147. }
  148. }
  149. /** @} */
  150. }