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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptCamera.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "Renderer/BsCamera.h"
- #include "Wrappers/BsScriptSceneObject.h"
- #include "Scene/BsSceneObject.h"
- #include "Wrappers/BsScriptRenderTarget.h"
- #include "Scene/BsSceneManager.h"
- #include "RenderAPI/BsViewport.h"
- #include "RenderAPI/BsRenderTarget.h"
- #include "RenderAPI/BsRenderWindow.h"
- #include "RenderAPI/BsRenderTexture.h"
- #include "GUI/BsGUIManager.h"
- #include "Renderer/BsRenderSettings.h"
- #include "Wrappers/BsScriptRenderSettings.h"
- namespace bs
- {
- ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
- :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
- {
- mCamera = Camera::create(nullptr);
- gSceneManager()._registerCamera(mCamera, parentSO);
- }
- ScriptCamera::~ScriptCamera()
- {
- }
- void ScriptCamera::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", (void*)&ScriptCamera::internal_Create);
- metaData.scriptClass->addInternalCall("Internal_GetAspect", (void*)&ScriptCamera::internal_GetAspect);
- metaData.scriptClass->addInternalCall("Internal_SetAspect", (void*)&ScriptCamera::internal_SetAspect);
- metaData.scriptClass->addInternalCall("Internal_GetNearClip", (void*)&ScriptCamera::internal_GetNearClip);
- metaData.scriptClass->addInternalCall("Internal_SetNearClip", (void*)&ScriptCamera::internal_SetNearClip);
- metaData.scriptClass->addInternalCall("Internal_GetFarClip", (void*)&ScriptCamera::internal_GetFarClip);
- metaData.scriptClass->addInternalCall("Internal_SetFarClip", (void*)&ScriptCamera::internal_SetFarClip);
- metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", (void*)&ScriptCamera::internal_GetFieldOfView);
- metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", (void*)&ScriptCamera::internal_SetFieldOfView);
- metaData.scriptClass->addInternalCall("Internal_GetViewportRect", (void*)&ScriptCamera::internal_GetViewportRect);
- metaData.scriptClass->addInternalCall("Internal_SetViewportRect", (void*)&ScriptCamera::internal_SetViewportRect);
- metaData.scriptClass->addInternalCall("Internal_GetProjectionType", (void*)&ScriptCamera::internal_GetProjectionType);
- metaData.scriptClass->addInternalCall("Internal_SetProjectionType", (void*)&ScriptCamera::internal_SetProjectionType);
- metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", (void*)&ScriptCamera::internal_GetOrthographicHeight);
- metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", (void*)&ScriptCamera::internal_SetOrthographicHeight);
- metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", (void*)&ScriptCamera::internal_GetOrthographicWidth);
- metaData.scriptClass->addInternalCall("Internal_GetClearColor", (void*)&ScriptCamera::internal_GetClearColor);
- metaData.scriptClass->addInternalCall("Internal_SetClearColor", (void*)&ScriptCamera::internal_SetClearColor);
- metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", (void*)&ScriptCamera::internal_GetDepthClearValue);
- metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", (void*)&ScriptCamera::internal_SetDepthClearValue);
- metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", (void*)&ScriptCamera::internal_GetStencilClearValue);
- metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", (void*)&ScriptCamera::internal_SetStencilClearValue);
- metaData.scriptClass->addInternalCall("Internal_GetClearFlags", (void*)&ScriptCamera::internal_GetClearFlags);
- metaData.scriptClass->addInternalCall("Internal_SetClearFlags", (void*)&ScriptCamera::internal_SetClearFlags);
- metaData.scriptClass->addInternalCall("Internal_GetPriority", (void*)&ScriptCamera::internal_GetPriority);
- metaData.scriptClass->addInternalCall("Internal_SetPriority", (void*)&ScriptCamera::internal_SetPriority);
- metaData.scriptClass->addInternalCall("Internal_GetRenderSettings", (void*)&ScriptCamera::internal_GetRenderSettings);
- metaData.scriptClass->addInternalCall("Internal_SetRenderSettings", (void*)&ScriptCamera::internal_SetRenderSettings);
- metaData.scriptClass->addInternalCall("Internal_GetLayers", (void*)&ScriptCamera::internal_GetLayers);
- metaData.scriptClass->addInternalCall("Internal_SetLayers", (void*)&ScriptCamera::internal_SetLayers);
- metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", (void*)&ScriptCamera::internal_GetProjMatrix);
- metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", (void*)&ScriptCamera::internal_GetProjMatrixInv);
- metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", (void*)&ScriptCamera::internal_GetViewMatrix);
- metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", (void*)&ScriptCamera::internal_GetViewMatrixInv);
- metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", (void*)&ScriptCamera::internal_GetWidthPixels);
- metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", (void*)&ScriptCamera::internal_GetHeightPixels);
- metaData.scriptClass->addInternalCall("Internal_WorldToViewport", (void*)&ScriptCamera::internal_WorldToViewport);
- metaData.scriptClass->addInternalCall("Internal_WorldToNDC", (void*)&ScriptCamera::internal_WorldToNDC);
- metaData.scriptClass->addInternalCall("Internal_WorldToView", (void*)&ScriptCamera::internal_WorldToView);
- metaData.scriptClass->addInternalCall("Internal_ScreenToViewport", (void*)&ScriptCamera::internal_ScreenToViewport);
- metaData.scriptClass->addInternalCall("Internal_ViewportToWorld", (void*)&ScriptCamera::internal_ViewportToWorld);
- metaData.scriptClass->addInternalCall("Internal_ViewportToView", (void*)&ScriptCamera::internal_ViewportToView);
- metaData.scriptClass->addInternalCall("Internal_ViewportToNDC", (void*)&ScriptCamera::internal_ViewportToNDC);
- metaData.scriptClass->addInternalCall("Internal_ViewToWorld", (void*)&ScriptCamera::internal_ViewToWorld);
- metaData.scriptClass->addInternalCall("Internal_ViewToViewport", (void*)&ScriptCamera::internal_ViewToViewport);
- metaData.scriptClass->addInternalCall("Internal_ViewToNDC", (void*)&ScriptCamera::internal_ViewToNDC);
- metaData.scriptClass->addInternalCall("Internal_NDCToWorld", (void*)&ScriptCamera::internal_NDCToWorld);
- metaData.scriptClass->addInternalCall("Internal_NDCToView", (void*)&ScriptCamera::internal_NDCToView);
- metaData.scriptClass->addInternalCall("Internal_NDCToViewport", (void*)&ScriptCamera::internal_NDCToViewport);
- metaData.scriptClass->addInternalCall("Internal_ViewportToWorldRay", (void*)&ScriptCamera::internal_ViewportToWorldRay);
- metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", (void*)&ScriptCamera::internal_ScreenToWorldRay);
- metaData.scriptClass->addInternalCall("Internal_ProjectPoint", (void*)&ScriptCamera::internal_ProjectPoint);
- metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", (void*)&ScriptCamera::internal_UnprojectPoint);
- metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", (void*)&ScriptCamera::internal_SetRenderTarget);
- metaData.scriptClass->addInternalCall("Internal_GetMain", (void*)&ScriptCamera::internal_GetMain);
- metaData.scriptClass->addInternalCall("Internal_SetMain", (void*)&ScriptCamera::internal_SetMain);
- metaData.scriptClass->addInternalCall("Internal_UpdateView", (void*)&ScriptCamera::internal_UpdateView);
- metaData.scriptClass->addInternalCall("Internal_OnDestroy", (void*)&ScriptCamera::internal_OnDestroy);
- }
- void ScriptCamera::updateView(const HSceneObject& parent)
- {
- if (parent.isDestroyed())
- return;
- UINT32 curHash = parent->getTransformHash();
- if (curHash != mLastUpdateHash)
- {
- mCamera->setPosition(parent->getWorldPosition());
- mCamera->setRotation(parent->getWorldRotation());
- mLastUpdateHash = curHash;
- }
- if (parent->getActive() != mCamera->getIsActive())
- {
- mCamera->setIsActive(parent->getActive());
- }
- }
- void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
- {
- HSceneObject so;
- if (parentSO != nullptr)
- so = parentSO->getNativeHandle();
- new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
- }
- float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
- {
- return instance->mCamera->getAspectRatio();
- }
- void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
- {
- instance->mCamera->setAspectRatio(value);
- }
- float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
- {
- return instance->mCamera->getNearClipDistance();
- }
- void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
- {
- instance->mCamera->setNearClipDistance(value);
- }
- float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
- {
- return instance->mCamera->getFarClipDistance();
- }
- void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
- {
- instance->mCamera->setFarClipDistance(value);
- }
- void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
- {
- *value = instance->mCamera->getHorzFOV();
- }
- void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree* value)
- {
- instance->mCamera->setHorzFOV(*value);
- }
- void ScriptCamera::internal_GetViewportRect(ScriptCamera* instance, Rect2* value)
- {
- *value = instance->mCamera->getViewport()->getNormArea();
- }
- void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2* value)
- {
- instance->mCamera->getViewport()->setArea(value->x, value->y, value->width, value->height);
- }
- UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
- {
- return instance->mCamera->getProjectionType();
- }
- void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
- {
- instance->mCamera->setProjectionType((ProjectionType)value);
- }
- float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
- {
- return instance->mCamera->getOrthoWindowHeight();
- }
- void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
- {
- instance->mCamera->setOrthoWindowHeight(value);
- }
- float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
- {
- return instance->mCamera->getOrthoWindowWidth();
- }
- void ScriptCamera::internal_GetClearColor(ScriptCamera* instance, Color* value)
- {
- *value = instance->mCamera->getViewport()->getClearColor();
- }
- void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color* value)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- vp->setClearValues(*value, vp->getClearDepthValue(), vp->getClearStencilValue());
- }
- float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
- {
- return instance->mCamera->getViewport()->getClearDepthValue();
- }
- void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
- }
- UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
- {
- return instance->mCamera->getViewport()->getClearStencilValue();
- }
- void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
- }
- UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- UINT32 clearFlags = 0;
- clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
- clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
- clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
- return clearFlags;
- }
- void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- vp->setRequiresClear((value & 0x01) != 0,
- (value & 0x02) != 0, (value & 0x04) != 0);
- }
- int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
- {
- return instance->mCamera->getPriority();
- }
- void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
- {
- instance->mCamera->setPriority(value);
- }
- MonoObject* ScriptCamera::internal_GetRenderSettings(ScriptCamera* instance)
- {
- SPtr<RenderSettings> settings = instance->mCamera->getRenderSettings();
- if (settings == nullptr)
- settings = bs_shared_ptr_new<RenderSettings>();
- return ScriptRenderSettings::toManaged(settings);
- }
- void ScriptCamera::internal_SetRenderSettings(ScriptCamera* instance, MonoObject* value)
- {
- instance->mCamera->setRenderSettings(ScriptRenderSettings::toNative(value));
- }
- UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
- {
- return instance->mCamera->getLayers();
- }
- void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
- {
- instance->mCamera->setLayers(value);
- }
- void ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance, Matrix4* output)
- {
- *output = instance->mCamera->getProjectionMatrixRS();
- }
- void ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* output)
- {
- *output = instance->mCamera->getProjectionMatrixRSInv();
- }
- void ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance, Matrix4* output)
- {
- *output = instance->mCamera->getViewMatrix();
- }
- void ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* output)
- {
- *output = instance->mCamera->getViewMatrixInv();
- }
- int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- return vp->getWidth();
- }
- int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
- {
- SPtr<Viewport> vp = instance->mCamera->getViewport();
- return vp->getHeight();
- }
- void ScriptCamera::internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
- {
- *output = instance->mCamera->worldToScreenPoint(*value);
- }
- void ScriptCamera::internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
- {
- *output = instance->mCamera->worldToNdcPoint(*value);
- }
- void ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output)
- {
- *output = instance->mCamera->worldToViewPoint(*value);
- }
- void ScriptCamera::internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output)
- {
- SceneCameraData mainCamera = gSceneManager().getMainCamera();
- if (mainCamera.camera == nullptr)
- return;
- // The main camera could be rendering to a standalone window, or be a part of the editor GUI. Find out which
- // and transform the pointer position appropriately.
- SPtr<RenderTarget> target = mainCamera.camera->getViewport()->getTarget();
- if (target == nullptr)
- return;
- if (target->getProperties().isWindow)
- {
- SPtr<RenderWindow> window = std::static_pointer_cast<RenderWindow>(target);
- *output = window->screenToWindowPos(*value);
- }
- else
- {
- SPtr<RenderTexture> texture = std::static_pointer_cast<RenderTexture>(target);
- SPtr<RenderWindow> window = GUIManager::instance().getBridgeWindow(texture);
- if (window == nullptr)
- return;
- *output = window->screenToWindowPos(*value);
- *output = GUIManager::instance().windowToBridgedCoords(target, *output);
- }
- }
- void ScriptCamera::internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
- {
- *output = instance->mCamera->screenToWorldPoint(*value, depth);
- }
- void ScriptCamera::internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
- {
- *output = instance->mCamera->screenToViewPoint(*value, depth);
- }
- void ScriptCamera::internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output)
- {
- *output = instance->mCamera->screenToNdcPoint(*value);
- }
- void ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output)
- {
- *output = instance->mCamera->viewToWorldPoint(*value);
- }
- void ScriptCamera::internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
- {
- *output = instance->mCamera->viewToScreenPoint(*value);
- }
- void ScriptCamera::internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
- {
- *output = instance->mCamera->viewToNdcPoint(*value);
- }
- void ScriptCamera::internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
- {
- *output = instance->mCamera->ndcToWorldPoint(*value, depth);
- }
- void ScriptCamera::internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
- {
- *output = instance->mCamera->ndcToViewPoint(*value, depth);
- }
- void ScriptCamera::internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output)
- {
- *output = instance->mCamera->ndcToScreenPoint(*value);
- }
- void ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
- {
- Vector2I viewportPos;
- internal_ScreenToViewport(instance, value, &viewportPos);
- internal_ViewportToWorldRay(instance, &viewportPos, output);
- }
- void ScriptCamera::internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
- {
- *output = instance->mCamera->screenPointToRay(*value);
- }
- void ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
- {
- *output = instance->mCamera->projectPoint(*value);
- }
- void ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
- {
- *output = instance->mCamera->unprojectPoint(*value);
- }
- void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
- {
- if (target == nullptr)
- instance->mCamera->getViewport()->setTarget(nullptr);
- else
- instance->mCamera->getViewport()->setTarget(target->getNativeValue());
- }
- bool ScriptCamera::internal_GetMain(ScriptCamera* instance)
- {
- return instance->mCamera->isMain();
- }
- void ScriptCamera::internal_SetMain(ScriptCamera* instance, bool main)
- {
- instance->mCamera->setMain(main);
- gSceneManager()._notifyMainCameraStateChanged(instance->mCamera);
- }
- void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- instance->updateView(parentSO);
- }
- void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
- {
- instance->destroy();
- }
- void ScriptCamera::destroy()
- {
- if (mCamera->isDestroyed())
- return;
- gSceneManager()._unregisterCamera(mCamera);
- mCamera->destroy();
- }
- void ScriptCamera::_onManagedInstanceDeleted()
- {
- destroy();
- ScriptObject::_onManagedInstanceDeleted();
- }
- }
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