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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptLight.h"
- #include "Wrappers/BsScriptSceneObject.h"
- #include "Scene/BsSceneObject.h"
- #include "Scene/BsSceneManager.h"
- namespace bs
- {
- ScriptLight::ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO)
- :ScriptObject(managedInstance), mLight(nullptr), mLastUpdateHash(0)
- {
- mLight = Light::create();
- gSceneManager()._registerLight(mLight, parentSO);
- }
- ScriptLight::~ScriptLight()
- { }
- void ScriptLight::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", (void*)&ScriptLight::internal_create);
- metaData.scriptClass->addInternalCall("Internal_GetType", (void*)&ScriptLight::internal_getType);
- metaData.scriptClass->addInternalCall("Internal_SetType", (void*)&ScriptLight::internal_setType);
- metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", (void*)&ScriptLight::internal_getCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", (void*)&ScriptLight::internal_setCastsShadow);
- metaData.scriptClass->addInternalCall("Internal_GetUseAutoAttenuation",
- (void*)&ScriptLight::internal_getUseAutoAttenuation);
- metaData.scriptClass->addInternalCall("Internal_SetUseAutoAttenuation",
- (void*)&ScriptLight::internal_setUseAutoAttenuation);
- metaData.scriptClass->addInternalCall("Internal_GetColor", (void*)&ScriptLight::internal_getColor);
- metaData.scriptClass->addInternalCall("Internal_SetColor", (void*)&ScriptLight::internal_setColor);
- metaData.scriptClass->addInternalCall("Internal_GetAttenuationRadius", (void*)&ScriptLight::internal_getAttenuationRadius);
- metaData.scriptClass->addInternalCall("Internal_SetAttenuationRadius", (void*)&ScriptLight::internal_setAttenuationRadius);
- metaData.scriptClass->addInternalCall("Internal_GetSourceRadius", (void*)&ScriptLight::internal_getSourceRadius);
- metaData.scriptClass->addInternalCall("Internal_SetSourceRadius", (void*)&ScriptLight::internal_setSourceRadius);
- metaData.scriptClass->addInternalCall("Internal_GetIntensity", (void*)&ScriptLight::internal_getIntensity);
- metaData.scriptClass->addInternalCall("Internal_SetIntensity", (void*)&ScriptLight::internal_setIntensity);
- metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", (void*)&ScriptLight::internal_getSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", (void*)&ScriptLight::internal_setSpotAngle);
- metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", (void*)&ScriptLight::internal_getSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", (void*)&ScriptLight::internal_setSpotFalloffAngle);
- metaData.scriptClass->addInternalCall("Internal_GetBounds", (void*)&ScriptLight::internal_getBounds);
- metaData.scriptClass->addInternalCall("Internal_UpdateTransform", (void*)&ScriptLight::internal_updateTransform);
- metaData.scriptClass->addInternalCall("Internal_OnDestroy", (void*)&ScriptLight::internal_onDestroy);
- }
- void ScriptLight::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
- {
- HSceneObject so;
- if (parentSO != nullptr)
- so = parentSO->getNativeHandle();
- new (bs_alloc<ScriptLight>()) ScriptLight(managedInstance, so);
- }
- LightType ScriptLight::internal_getType(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getType();
- }
- void ScriptLight::internal_setType(ScriptLight* thisPtr, LightType type)
- {
- thisPtr->getInternal()->setType(type);
- }
- bool ScriptLight::internal_getCastsShadow(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getCastsShadow();
- }
- void ScriptLight::internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow)
- {
- thisPtr->getInternal()->setCastsShadow(castsShadow);
- }
- bool ScriptLight::internal_getUseAutoAttenuation(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getUseAutoAttenuation();
- }
- void ScriptLight::internal_setUseAutoAttenuation(ScriptLight* thisPtr, bool value)
- {
- thisPtr->getInternal()->setUseAutoAttenuation(value);
- }
- void ScriptLight::internal_getColor(ScriptLight* thisPtr, Color* color)
- {
- *color = thisPtr->getInternal()->getColor();
- }
- void ScriptLight::internal_setColor(ScriptLight* thisPtr, Color color)
- {
- thisPtr->getInternal()->setColor(color);
- }
- float ScriptLight::internal_getAttenuationRadius(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getAttenuationRadius();
- }
- void ScriptLight::internal_setAttenuationRadius(ScriptLight* thisPtr, float radius)
- {
- thisPtr->getInternal()->setAttenuationRadius(radius);
- }
- float ScriptLight::internal_getSourceRadius(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getSourceRadius();
- }
- void ScriptLight::internal_setSourceRadius(ScriptLight* thisPtr, float radius)
- {
- thisPtr->getInternal()->setSourceRadius(radius);
- }
- float ScriptLight::internal_getIntensity(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getIntensity();
- }
- void ScriptLight::internal_setIntensity(ScriptLight* thisPtr, float intensity)
- {
- thisPtr->getInternal()->setIntensity(intensity);
- }
- float ScriptLight::internal_getSpotAngle(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getSpotAngle().valueDegrees();
- }
- void ScriptLight::internal_setSpotAngle(ScriptLight* thisPtr, float spotAngle)
- {
- thisPtr->getInternal()->setSpotAngle(Degree(spotAngle));
- }
- float ScriptLight::internal_getSpotFalloffAngle(ScriptLight* thisPtr)
- {
- return thisPtr->getInternal()->getSpotFalloffAngle().valueDegrees();
- }
- void ScriptLight::internal_setSpotFalloffAngle(ScriptLight* thisPtr, float spotFalloffAngle)
- {
- thisPtr->getInternal()->setSpotFalloffAngle(Degree(spotFalloffAngle));
- }
- void ScriptLight::internal_getBounds(ScriptLight* thisPtr, Sphere* bounds)
- {
- *bounds = thisPtr->getInternal()->getBounds();
- }
- void ScriptLight::internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- if (!parentSO.isDestroyed())
- {
- thisPtr->getInternal()->_updateTransform(parentSO);
- if (parentSO->getActive() != thisPtr->getInternal()->getIsActive())
- {
- thisPtr->getInternal()->setIsActive(parentSO->getActive());
- }
- }
- }
- void ScriptLight::internal_onDestroy(ScriptLight* instance)
- {
- instance->destroy();
- }
- void ScriptLight::destroy()
- {
- if (mLight->isDestroyed())
- return;
- gSceneManager()._unregisterLight(mLight);
- mLight->destroy();
- }
- void ScriptLight::_onManagedInstanceDeleted()
- {
- destroy();
- ScriptObject::_onManagedInstanceDeleted();
- }
- }
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