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BsScriptManagedComponent.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptComponent.h"
  6. #include "BsScriptObject.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for ManagedComponent. */
  13. class BS_SCR_BE_EXPORT ScriptManagedComponent : public ScriptObject<ScriptManagedComponent, ScriptComponentBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedComponent")
  17. /** Returns a generic handle to the internal wrapped component. */
  18. HGameObject getNativeHandle() const override { return mComponent; }
  19. /** Sets the internal component this object wraps. */
  20. void setNativeHandle(const HGameObject& gameObject) override { mComponent = static_object_cast<ManagedComponent>(gameObject); }
  21. /** Returns a handle to the internal wrapped component. */
  22. const HManagedComponent& getHandle() const { return mComponent; }
  23. private:
  24. friend class ScriptGameObjectManager;
  25. ScriptManagedComponent(MonoObject* instance);
  26. /** @copydoc ScriptObjectBase::beginRefresh */
  27. ScriptObjectBackup beginRefresh() override;
  28. /** @copydoc ScriptObjectBase::endRefresh */
  29. void endRefresh(const ScriptObjectBackup& backupData) override;
  30. /** @copydoc ScriptObjectBase::_createManagedInstance */
  31. MonoObject* _createManagedInstance(bool construct) override;
  32. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  33. void _onManagedInstanceDeleted() override;
  34. HManagedComponent mComponent;
  35. String mNamespace;
  36. String mType;
  37. bool mTypeMissing;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_invoke(ScriptManagedComponent* nativeInstance, MonoString* name);
  42. };
  43. /** @} */
  44. }