BsScriptRenderTexture2D.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Wrappers/BsScriptRenderTarget.h"
  6. #include "Image/BsPixelUtil.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for a single or multi RenderTexture using a 2D texture. */
  13. class BS_SCR_BE_EXPORT ScriptRenderTexture2D : public ScriptObject < ScriptRenderTexture2D, ScriptRenderTargetBase >
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture2D")
  17. /** @copydoc ScriptRenderTargetBase::getNativeValue */
  18. SPtr<RenderTarget> getNativeValue() const override { return mRenderTarget; }
  19. /** Returns the internal wrapped render texture. */
  20. SPtr<RenderTexture> getRenderTexture() const;
  21. private:
  22. ScriptRenderTexture2D(const SPtr<RenderTarget>& target, MonoObject* instance);
  23. SPtr<RenderTarget> mRenderTarget;
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_createDetailed(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height,
  28. UINT32 numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat);
  29. static void internal_create(MonoObject* instance, MonoArray* colorSurfaces, ScriptTexture* depthStencilSurface);
  30. static void internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value);
  31. static void internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value);
  32. };
  33. /** @} */
  34. }