| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptRenderTarget.h"
- #include "Image/BsPixelUtil.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for a single or multi RenderTexture using a 2D texture. */
- class BS_SCR_BE_EXPORT ScriptRenderTexture2D : public ScriptObject < ScriptRenderTexture2D, ScriptRenderTargetBase >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture2D")
- /** @copydoc ScriptRenderTargetBase::getNativeValue */
- SPtr<RenderTarget> getNativeValue() const override { return mRenderTarget; }
- /** Returns the internal wrapped render texture. */
- SPtr<RenderTexture> getRenderTexture() const;
- private:
- ScriptRenderTexture2D(const SPtr<RenderTarget>& target, MonoObject* instance);
- SPtr<RenderTarget> mRenderTarget;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createDetailed(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height,
- UINT32 numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat);
- static void internal_create(MonoObject* instance, MonoArray* colorSurfaces, ScriptTexture* depthStencilSurface);
- static void internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value);
- static void internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value);
- };
- /** @} */
- }
|