BearishSun 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
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BsMonoArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsMonoAssembly.cpp 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BsMonoClass.cpp 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
BsMonoField.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsMonoManager.cpp ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
BsMonoMethod.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsMonoPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsMonoProperty.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsMonoUtil.cpp bae9146bb0 Fixing a nasty crash due to invalid UINT64/INT64 serialization %!s(int64=9) %!d(string=hai) anos
BsScriptMeta.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos