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BsMainEditorWindow.cpp 2.3 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsDockManager.h"
  3. #include "BsCamera.h"
  4. #include "CmSceneObject.h"
  5. #include "CmRenderTexture.h"
  6. // DEBUG ONLY
  7. #include "CmTestTextSprite.h"
  8. #include "CmDebugCamera.h"
  9. #include "BsDrawHelper.h"
  10. #include "CmFRect.h"
  11. using namespace CamelotFramework;
  12. using namespace BansheeEngine;
  13. namespace BansheeEditor
  14. {
  15. MainEditorWindow::MainEditorWindow(CM::RenderWindowPtr renderWindow)
  16. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get()))
  17. {
  18. // DEBUG ONLY
  19. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  20. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  21. //RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  22. sceneCamera->initialize(mCamera->getViewport()->getTarget(), 0.0f, 0.0f, 1.0f, 1.0f, 0);
  23. sceneCamera->setPriority(-1);
  24. sceneCameraGO->setPosition(Vector3(0,50,1240));
  25. sceneCameraGO->lookAt(Vector3(0,50,-300));
  26. sceneCamera->setNearClipDistance(5);
  27. sceneCamera->setAspectRatio(800.0f / 600.0f);
  28. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  29. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>();
  30. textSprite->initialize(mCamera->getViewport().get(), renderWindow.get());
  31. textSprite->init(sceneCamera, "Testing in a new row, does this work?", nullptr);
  32. DrawHelper::instance().drawQuad2D(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, CoordType::Normalized, 250.0f);
  33. DrawHelper::instance().drawQuad2D(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, CoordType::Pixel, 250.0f);
  34. DrawHelper::instance().drawLine2D_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, CoordType::Pixel, 250.0f);
  35. DrawHelper::instance().drawLine2D_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, CoordType::Pixel, 250.0f);
  36. }
  37. MainEditorWindow::~MainEditorWindow()
  38. {
  39. cm_delete(mDockManager);
  40. }
  41. void MainEditorWindow::movedOrResized()
  42. {
  43. EditorWindowBase::movedOrResized();
  44. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  45. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  46. mDockManager->setArea(1, 1, widgetWidth, widgetHeight);
  47. }
  48. }