BearishSun e296bff3fd WIP: Linux port %!s(int64=8) %!d(string=hai) anos
..
GL 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
GLSL 0cd8d0e66c WIP: Linux port %!s(int64=8) %!d(string=hai) anos
Linux 78f89c68ac WIP: Linux port %!s(int64=8) %!d(string=hai) anos
Win32 e296bff3fd WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly %!s(int64=8) %!d(string=hai) anos
BsGLBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLCommandBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLCommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLCommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLContext.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
BsGLContext.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
BsGLEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLEventQuery.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLFrameBufferObject.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLFrameBufferObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLGpuBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly %!s(int64=8) %!d(string=hai) anos
BsGLGpuBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLHardwareBufferManager.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLHardwareBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLIndexBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLOcclusionQuery.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLPixelBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLPixelBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLPixelFormat.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLPixelFormat.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLQueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLQueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPI.cpp 78f89c68ac WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPI.h 78f89c68ac WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLRenderTexture.cpp baa1e0d7de WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLRenderTexture.h a799813ebc WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
BsGLRenderWindowManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLRenderWindowManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLSupport.cpp 928d32dcc2 WIP Linux port: %!s(int64=8) %!d(string=hai) anos
BsGLSupport.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLTexture.cpp 8eae8647bd WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLTexture.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLTextureManager.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLTextureManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLTextureView.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLTimerQuery.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLUtil.h dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGLVertexBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly %!s(int64=8) %!d(string=hai) anos
BsGLVertexBuffer.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt 58ef9682bd WIP: Linux port %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
glew.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos