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- #pragma once
- #include "CmD3D11Prerequisites.h"
- namespace CamelotFramework
- {
- class D3D11HLSLParamParser
- {
- public:
- void parse(ID3DBlob* microcode, GpuParamDesc& desc, VertexDeclarationPtr& inputParams);
- private:
- void parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc);
- void parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc);
- void parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock);
- };
- }
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