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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmSamplerState.h"
- namespace CamelotFramework
- {
- class CM_D3D11_EXPORT D3D11SamplerState : public SamplerState
- {
- public:
- ~D3D11SamplerState();
- ID3D11SamplerState* getInternal() const { return mSamplerState; }
- protected:
- friend class D3D11RenderStateManager;
- D3D11SamplerState();
- /**
- * @copydoc SamplerState::initialize_internal().
- */
- void initialize_internal();
- /**
- * @copydoc SamplerState::destroy_internal().
- */
- void destroy_internal();
- ID3D11SamplerState* mSamplerState;
- };
- }
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