BearishSun b03b62bf18 More work on GUICanvas line rendering %!s(int64=9) %!d(string=hai) anos
..
BsD3D11BlendState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11DepthStencilState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Device.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Driver.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11DriverList.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11EventQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBuffer.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuParamBlockBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11GpuProgram.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLParamParser.cpp b03b62bf18 More work on GUICanvas line rendering %!s(int64=9) %!d(string=hai) anos
BsD3D11HLSLProgramFactory.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBuffer.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11HardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11IndexBuffer.cpp 24341978b0 Added RenderAPI manual %!s(int64=9) %!d(string=hai) anos
BsD3D11InputLayoutManager.cpp c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
BsD3D11Mappings.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11MultiRenderTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11OcclusionQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Plugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsD3D11QueryManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11RasterizerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPI.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderAPIFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderStateManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderTexture.cpp a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderUtility.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindow.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11RenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsD3D11SamplerState.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11Texture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureManager.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsD3D11TextureView.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsD3D11TimerQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11VertexBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsD3D11VideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos