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- #include "BsCameraHandler.h"
- #include "BsCameraHandlerRTTI.h"
- #include "BsMath.h"
- #include "BsMatrix3.h"
- #include "BsVector2.h"
- #include "BsAABox.h"
- #include "BsSphere.h"
- #include "BsException.h"
- #include "BsRenderAPI.h"
- #include "BsSceneObject.h"
- #include "BsDebug.h"
- #include "BsRendererManager.h"
- #include "BsCoreRenderer.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- const float CameraHandlerBase::INFINITE_FAR_PLANE_ADJUST = 0.00001f;
- CameraHandlerBase::CameraHandlerBase(RenderTargetPtr target, float left, float top, float width, float height)
- :mProjType(PT_PERSPECTIVE), mHorzFOV(Radian(Math::PI / 4.0f)), mFarDist(1000.0f),
- mNearDist(0.05f), mAspect(1.33333333333333f), mOrthoHeight(1000), mRecalcFrustum(true), mRecalcFrustumPlanes(true),
- mCustomViewMatrix(false), mCustomProjMatrix(false), mFrustumExtentsManuallySet(false), mIgnoreSceneRenderables(false),
- mPriority(0), mLayers(0xFFFFFFFFFFFFFFFF), mRecalcView(true)
- {
- mViewMatrix = Matrix4::ZERO;
- mProjMatrixRS = Matrix4::ZERO;
- mViewMatrixInv = Matrix4::ZERO;
- mProjMatrixRSInv = Matrix4::ZERO;
- mProjMatrixInv = Matrix4::ZERO;
- invalidateFrustum();
- }
- void CameraHandlerBase::setHorzFOV(const Radian& fov)
- {
- mHorzFOV = fov;
- invalidateFrustum();
- _markCoreDirty();
- }
- const Radian& CameraHandlerBase::getHorzFOV() const
- {
- return mHorzFOV;
- }
- void CameraHandlerBase::setFarClipDistance(float farPlane)
- {
- mFarDist = farPlane;
- invalidateFrustum();
- _markCoreDirty();
- }
- float CameraHandlerBase::getFarClipDistance() const
- {
- return mFarDist;
- }
- void CameraHandlerBase::setNearClipDistance(float nearPlane)
- {
- if (nearPlane <= 0)
- {
- BS_EXCEPT(InvalidParametersException, "Near clip distance must be greater than zero.");
- }
- mNearDist = nearPlane;
- invalidateFrustum();
- _markCoreDirty();
- }
- float CameraHandlerBase::getNearClipDistance() const
- {
- return mNearDist;
- }
- const Matrix4& CameraHandlerBase::getProjectionMatrix() const
- {
- updateFrustum();
- return mProjMatrix;
- }
- const Matrix4& CameraHandlerBase::getProjectionMatrixInv() const
- {
- updateFrustum();
- return mProjMatrixInv;
- }
- const Matrix4& CameraHandlerBase::getProjectionMatrixRS() const
- {
- updateFrustum();
- return mProjMatrixRS;
- }
- const Matrix4& CameraHandlerBase::getProjectionMatrixRSInv() const
- {
- updateFrustum();
- return mProjMatrixRSInv;
- }
- const Matrix4& CameraHandlerBase::getViewMatrix() const
- {
- updateView();
- return mViewMatrix;
- }
- const Matrix4& CameraHandlerBase::getViewMatrixInv() const
- {
- updateView();
- return mViewMatrixInv;
- }
- const ConvexVolume& CameraHandlerBase::getFrustum() const
- {
- // Make any pending updates to the calculated frustum planes
- updateFrustumPlanes();
- return mFrustum;
- }
- ConvexVolume CameraHandlerBase::getWorldFrustum() const
- {
- const Vector<Plane>& frustumPlanes = getFrustum().getPlanes();
- Matrix4 worldMatrix;
- worldMatrix.setTRS(mPosition, mRotation, Vector3::ONE);
- Vector<Plane> worldPlanes(frustumPlanes.size());
- UINT32 i = 0;
- for (auto& plane : frustumPlanes)
- {
- worldPlanes[i] = worldMatrix.multiplyAffine(plane);
- i++;
- }
- return ConvexVolume(worldPlanes);
- }
- void CameraHandlerBase::calcProjectionParameters(float& left, float& right, float& bottom, float& top) const
- {
- if (mCustomProjMatrix)
- {
- // Convert clipspace corners to camera space
- Matrix4 invProj = mProjMatrix.inverse();
- Vector3 topLeft(-0.5f, 0.5f, 0.0f);
- Vector3 bottomRight(0.5f, -0.5f, 0.0f);
- topLeft = invProj.multiply(topLeft);
- bottomRight = invProj.multiply(bottomRight);
- left = topLeft.x;
- top = topLeft.y;
- right = bottomRight.x;
- bottom = bottomRight.y;
- }
- else
- {
- if (mFrustumExtentsManuallySet)
- {
- left = mLeft;
- right = mRight;
- top = mTop;
- bottom = mBottom;
- }
- else if (mProjType == PT_PERSPECTIVE)
- {
- Radian thetaY(mHorzFOV * 0.5f);
- float tanThetaY = Math::tan(thetaY);
- float tanThetaX = tanThetaY * mAspect;
- float half_w = tanThetaX * mNearDist;
- float half_h = tanThetaY * mNearDist;
- left = -half_w;
- right = half_w;
- bottom = -half_h;
- top = half_h;
- mLeft = left;
- mRight = right;
- mTop = top;
- mBottom = bottom;
- }
- else
- {
- float half_w = getOrthoWindowWidth() * 0.5f;
- float half_h = getOrthoWindowHeight() * 0.5f;
- left = -half_w;
- right = half_w;
- bottom = -half_h;
- top = half_h;
- mLeft = left;
- mRight = right;
- mTop = top;
- mBottom = bottom;
- }
- }
- }
- void CameraHandlerBase::updateFrustum() const
- {
- if (isFrustumOutOfDate())
- {
- float left, right, bottom, top;
- calcProjectionParameters(left, right, bottom, top);
- if (!mCustomProjMatrix)
- {
- float inv_w = 1 / (right - left);
- float inv_h = 1 / (top - bottom);
- float inv_d = 1 / (mFarDist - mNearDist);
- if (mProjType == PT_PERSPECTIVE)
- {
- float A = 2 * mNearDist * inv_w;
- float B = 2 * mNearDist * inv_h;
- float C = (right + left) * inv_w;
- float D = (top + bottom) * inv_h;
- float q, qn;
- if (mFarDist == 0)
- {
- // Infinite far plane
- q = CameraHandlerBase::INFINITE_FAR_PLANE_ADJUST - 1;
- qn = mNearDist * (CameraHandlerBase::INFINITE_FAR_PLANE_ADJUST - 2);
- }
- else
- {
- q = -(mFarDist + mNearDist) * inv_d;
- qn = -2 * (mFarDist * mNearDist) * inv_d;
- }
- mProjMatrix = Matrix4::ZERO;
- mProjMatrix[0][0] = A;
- mProjMatrix[0][2] = C;
- mProjMatrix[1][1] = B;
- mProjMatrix[1][2] = D;
- mProjMatrix[2][2] = q;
- mProjMatrix[2][3] = qn;
- mProjMatrix[3][2] = -1;
- }
- else if (mProjType == PT_ORTHOGRAPHIC)
- {
- float A = 2 * inv_w;
- float B = 2 * inv_h;
- float C = -(right + left) * inv_w;
- float D = -(top + bottom) * inv_h;
- float q, qn;
- if (mFarDist == 0)
- {
- // Can not do infinite far plane here, avoid divided zero only
- q = -CameraHandlerBase::INFINITE_FAR_PLANE_ADJUST / mNearDist;
- qn = -CameraHandlerBase::INFINITE_FAR_PLANE_ADJUST - 1;
- }
- else
- {
- q = -2 * inv_d;
- qn = -(mFarDist + mNearDist) * inv_d;
- }
- mProjMatrix = Matrix4::ZERO;
- mProjMatrix[0][0] = A;
- mProjMatrix[0][3] = C;
- mProjMatrix[1][1] = B;
- mProjMatrix[1][3] = D;
- mProjMatrix[2][2] = q;
- mProjMatrix[2][3] = qn;
- mProjMatrix[3][3] = 1;
- }
- }
- RenderAPICore* renderSystem = BansheeEngine::RenderAPICore::instancePtr();
- renderSystem->convertProjectionMatrix(mProjMatrix, mProjMatrixRS);
- mProjMatrixInv = mProjMatrix.inverse();
- mProjMatrixRSInv = mProjMatrixRS.inverse();
- // Calculate bounding box (local)
- // Box is from 0, down -Z, max dimensions as determined from far plane
- // If infinite view frustum just pick a far value
- float farDist = (mFarDist == 0) ? 100000 : mFarDist;
- // Near plane bounds
- Vector3 min(left, bottom, -farDist);
- Vector3 max(right, top, 0);
- if (mCustomProjMatrix)
- {
- // Some custom projection matrices can have unusual inverted settings
- // So make sure the AABB is the right way around to start with
- Vector3 tmp = min;
- min.floor(max);
- max.ceil(tmp);
- }
- if (mProjType == PT_PERSPECTIVE)
- {
- // Merge with far plane bounds
- float radio = farDist / mNearDist;
- min.floor(Vector3(left * radio, bottom * radio, -farDist));
- max.ceil(Vector3(right * radio, top * radio, 0));
- }
- mBoundingBox.setExtents(min, max);
- mRecalcFrustum = false;
- mRecalcFrustumPlanes = true;
- }
- }
- bool CameraHandlerBase::isFrustumOutOfDate() const
- {
- return mRecalcFrustum;
- }
- void CameraHandlerBase::updateView() const
- {
- if (!mCustomViewMatrix && mRecalcView)
- {
- mViewMatrix.makeView(mPosition, mRotation);
- mViewMatrixInv = mViewMatrix.inverseAffine();
- mRecalcView = false;
- }
- }
- void CameraHandlerBase::updateFrustumPlanes() const
- {
- updateFrustum();
- if (mRecalcFrustumPlanes)
- {
- Vector<Plane> frustumPlanes(6);
- Matrix4 combo = mProjMatrix;
- frustumPlanes[FRUSTUM_PLANE_LEFT].normal.x = combo[3][0] + combo[0][0];
- frustumPlanes[FRUSTUM_PLANE_LEFT].normal.y = combo[3][1] + combo[0][1];
- frustumPlanes[FRUSTUM_PLANE_LEFT].normal.z = combo[3][2] + combo[0][2];
- frustumPlanes[FRUSTUM_PLANE_LEFT].d = combo[3][3] + combo[0][3];
- frustumPlanes[FRUSTUM_PLANE_RIGHT].normal.x = combo[3][0] - combo[0][0];
- frustumPlanes[FRUSTUM_PLANE_RIGHT].normal.y = combo[3][1] - combo[0][1];
- frustumPlanes[FRUSTUM_PLANE_RIGHT].normal.z = combo[3][2] - combo[0][2];
- frustumPlanes[FRUSTUM_PLANE_RIGHT].d = combo[3][3] - combo[0][3];
- frustumPlanes[FRUSTUM_PLANE_TOP].normal.x = combo[3][0] - combo[1][0];
- frustumPlanes[FRUSTUM_PLANE_TOP].normal.y = combo[3][1] - combo[1][1];
- frustumPlanes[FRUSTUM_PLANE_TOP].normal.z = combo[3][2] - combo[1][2];
- frustumPlanes[FRUSTUM_PLANE_TOP].d = combo[3][3] - combo[1][3];
- frustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.x = combo[3][0] + combo[1][0];
- frustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.y = combo[3][1] + combo[1][1];
- frustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.z = combo[3][2] + combo[1][2];
- frustumPlanes[FRUSTUM_PLANE_BOTTOM].d = combo[3][3] + combo[1][3];
- frustumPlanes[FRUSTUM_PLANE_NEAR].normal.x = combo[3][0] + combo[2][0];
- frustumPlanes[FRUSTUM_PLANE_NEAR].normal.y = combo[3][1] + combo[2][1];
- frustumPlanes[FRUSTUM_PLANE_NEAR].normal.z = combo[3][2] + combo[2][2];
- frustumPlanes[FRUSTUM_PLANE_NEAR].d = combo[3][3] + combo[2][3];
- frustumPlanes[FRUSTUM_PLANE_FAR].normal.x = combo[3][0] - combo[2][0];
- frustumPlanes[FRUSTUM_PLANE_FAR].normal.y = combo[3][1] - combo[2][1];
- frustumPlanes[FRUSTUM_PLANE_FAR].normal.z = combo[3][2] - combo[2][2];
- frustumPlanes[FRUSTUM_PLANE_FAR].d = combo[3][3] - combo[2][3];
- for (UINT32 i = 0; i < 6; i++)
- {
- float length = frustumPlanes[i].normal.normalize();
- frustumPlanes[i].d /= -length;
- }
- mFrustum = ConvexVolume(frustumPlanes);
- mRecalcFrustumPlanes = false;
- }
- }
- float CameraHandlerBase::getAspectRatio(void) const
- {
- return mAspect;
- }
- void CameraHandlerBase::setAspectRatio(float r)
- {
- mAspect = r;
- invalidateFrustum();
- _markCoreDirty();
- }
- const AABox& CameraHandlerBase::getBoundingBox() const
- {
- updateFrustum();
- return mBoundingBox;
- }
- void CameraHandlerBase::setProjectionType(ProjectionType pt)
- {
- mProjType = pt;
- invalidateFrustum();
- _markCoreDirty();
- }
- ProjectionType CameraHandlerBase::getProjectionType() const
- {
- return mProjType;
- }
- void CameraHandlerBase::setCustomViewMatrix(bool enable, const Matrix4& viewMatrix)
- {
- mCustomViewMatrix = enable;
- if (enable)
- {
- assert(viewMatrix.isAffine());
- mViewMatrix = viewMatrix;
- mViewMatrixInv = mViewMatrix.inverseAffine();
- }
- _markCoreDirty();
- }
- void CameraHandlerBase::setCustomProjectionMatrix(bool enable, const Matrix4& projMatrix)
- {
- mCustomProjMatrix = enable;
- if (enable)
- mProjMatrix = projMatrix;
- invalidateFrustum();
- _markCoreDirty();
- }
- void CameraHandlerBase::setOrthoWindow(float w, float h)
- {
- mOrthoHeight = h;
- mAspect = w / h;
- invalidateFrustum();
- _markCoreDirty();
- }
- void CameraHandlerBase::setOrthoWindowHeight(float h)
- {
- mOrthoHeight = h;
- invalidateFrustum();
- _markCoreDirty();
- }
- void CameraHandlerBase::setOrthoWindowWidth(float w)
- {
- mOrthoHeight = w / mAspect;
- invalidateFrustum();
- _markCoreDirty();
- }
- float CameraHandlerBase::getOrthoWindowHeight() const
- {
- return mOrthoHeight;
- }
- float CameraHandlerBase::getOrthoWindowWidth() const
- {
- return mOrthoHeight * mAspect;
- }
- void CameraHandlerBase::setFrustumExtents(float left, float right, float top, float bottom)
- {
- mFrustumExtentsManuallySet = true;
- mLeft = left;
- mRight = right;
- mTop = top;
- mBottom = bottom;
- invalidateFrustum();
- _markCoreDirty();
- }
- void CameraHandlerBase::resetFrustumExtents()
- {
- mFrustumExtentsManuallySet = false;
- invalidateFrustum();
- _markCoreDirty();
- }
- void CameraHandlerBase::getFrustumExtents(float& outleft, float& outright, float& outtop, float& outbottom) const
- {
- updateFrustum();
- outleft = mLeft;
- outright = mRight;
- outtop = mTop;
- outbottom = mBottom;
- }
- void CameraHandlerBase::setPosition(const Vector3& position)
- {
- mPosition = position;
- mRecalcView = true;
- _markCoreDirty();
- }
- void CameraHandlerBase::setRotation(const Quaternion& rotation)
- {
- mRotation = rotation;
- mRecalcView = true;
- _markCoreDirty();
- }
- void CameraHandlerBase::invalidateFrustum() const
- {
- mRecalcFrustum = true;
- mRecalcFrustumPlanes = true;
- }
- Vector2I CameraHandlerBase::worldToScreenPoint(const Vector3& worldPoint) const
- {
- Vector2 clipPoint = worldToClipPoint(worldPoint);
- return clipToScreenPoint(clipPoint);
- }
- Vector2 CameraHandlerBase::worldToClipPoint(const Vector3& worldPoint) const
- {
- Vector3 viewPoint = worldToViewPoint(worldPoint);
- return viewToClipPoint(viewPoint);
- }
- Vector3 CameraHandlerBase::worldToViewPoint(const Vector3& worldPoint) const
- {
- return getViewMatrix().multiplyAffine(worldPoint);
- }
- Vector3 CameraHandlerBase::screenToWorldPoint(const Vector2I& screenPoint) const
- {
- Vector2 clipPoint = screenToClipPoint(screenPoint);
- return clipToWorldPoint(clipPoint);
- }
- Vector3 CameraHandlerBase::screenToViewPoint(const Vector2I& screenPoint) const
- {
- Vector2 clipPoint = screenToClipPoint(screenPoint);
- return clipToViewPoint(clipPoint);
- }
- Vector2 CameraHandlerBase::screenToClipPoint(const Vector2I& screenPoint) const
- {
- Rect2I viewport = getViewportRect();
- Vector2 clipPoint;
- clipPoint.x = (float)(((screenPoint.x - viewport.x) / (float)viewport.width) * 2.0f - 1.0f);
- clipPoint.y = (float)((1.0f - ((screenPoint.y - viewport.y) / (float)viewport.height)) * 2.0f - 1.0f);
- return clipPoint;
- }
- Vector3 CameraHandlerBase::viewToWorldPoint(const Vector3& viewPoint) const
- {
- return getViewMatrix().inverseAffine().multiplyAffine(viewPoint);
- }
- Vector2I CameraHandlerBase::viewToScreenPoint(const Vector3& viewPoint) const
- {
- Vector2 clipPoint = viewToClipPoint(viewPoint);
- return clipToScreenPoint(clipPoint);
- }
- Vector2 CameraHandlerBase::viewToClipPoint(const Vector3& viewPoint) const
- {
- Vector3 projPoint = projectPoint(viewPoint);
- return Vector2(projPoint.x, projPoint.y);
- }
- Vector3 CameraHandlerBase::clipToWorldPoint(const Vector2& clipPoint) const
- {
- Vector3 viewPoint = clipToViewPoint(clipPoint);
- return viewToWorldPoint(viewPoint);
- }
- Vector3 CameraHandlerBase::clipToViewPoint(const Vector2& clipPoint) const
- {
- return unprojectPoint(Vector3(clipPoint.x, clipPoint.y, 0.5f));
- }
- Vector2I CameraHandlerBase::clipToScreenPoint(const Vector2& clipPoint) const
- {
- Rect2I viewport = getViewportRect();
- Vector2I screenPoint;
- screenPoint.x = Math::roundToInt(viewport.x + ((clipPoint.x + 1.0f) * 0.5f) * viewport.width);
- screenPoint.y = Math::roundToInt(viewport.y + (1.0f - (clipPoint.y + 1.0f) * 0.5f) * viewport.height);
- return screenPoint;
- }
- Ray CameraHandlerBase::screenPointToRay(const Vector2I& screenPoint) const
- {
- Vector2 clipPoint = screenToClipPoint(screenPoint);
- Vector3 near = unprojectPoint(Vector3(clipPoint.x, clipPoint.y, mNearDist));
- Vector3 far = unprojectPoint(Vector3(clipPoint.x, clipPoint.y, mNearDist + 1.0f));
- Ray ray(near, Vector3::normalize(far - near));
- ray.transformAffine(getViewMatrix().inverseAffine());
- return ray;
- }
- Vector3 CameraHandlerBase::projectPoint(const Vector3& point) const
- {
- Vector4 projPoint4(point.x, point.y, point.z, 1.0f);
- projPoint4 = getProjectionMatrixRS().multiply(projPoint4);
- if (Math::abs(projPoint4.w) > 1e-7f)
- {
- float invW = 1.0f / projPoint4.w;
- projPoint4.x *= invW;
- projPoint4.y *= invW;
- projPoint4.z *= invW;
- }
- else
- {
- projPoint4.x = 0.0f;
- projPoint4.y = 0.0f;
- projPoint4.z = 0.0f;
- }
- return Vector3(projPoint4.x, projPoint4.y, projPoint4.z);
- }
- Vector3 CameraHandlerBase::unprojectPoint(const Vector3& point) const
- {
- Vector4 dir4(point.x, point.y, 0.95f, 1.0f); // 0.95f arbitrary
- dir4 = getProjectionMatrixRS().inverse().multiply(dir4);
- Vector3 dir;
- dir.x = dir4.x;
- dir.y = dir4.y;
- dir.z = dir4.z;
- if (Math::abs(dir4.w) > 1e-7f)
- {
- float invW = 1.0f / dir4.w;
- dir.x *= invW;
- dir.y *= invW;
- dir.z *= invW;
- // Find a point along a ray from camera origin to point on near plane we just found,
- // at point.z distance from the origin
- float distToPlane = dir.dot(-Vector3::UNIT_Z);
- if (distToPlane >= 0.0f)
- {
- if (mProjType == PT_PERSPECTIVE)
- dir *= point.z / distToPlane;
- else
- dir += Vector3::UNIT_Z * (distToPlane - point.z);
- }
- }
- else
- {
- dir.x = 0.0f;
- dir.y = 0.0f;
- dir.z = 0.0f;
- }
- return Vector3(dir.x, dir.y, dir.z);
- }
- CameraHandlerCore::~CameraHandlerCore()
- {
- RendererManager::instance().getActive()->_notifyCameraRemoved(this);
- }
- CameraHandlerCore::CameraHandlerCore(SPtr<RenderTargetCore> target, float left, float top, float width, float height)
- {
- mViewport = ViewportCore::create(target, left, top, width, height);
- }
- CameraHandlerCore::CameraHandlerCore(const SPtr<ViewportCore>& viewport)
- {
- mViewport = viewport;
- }
- void CameraHandlerCore::initialize()
- {
- RendererManager::instance().getActive()->_notifyCameraAdded(this);
- CoreObjectCore::initialize();
- }
- Rect2I CameraHandlerCore::getViewportRect() const
- {
- return mViewport->getArea();
- }
- void CameraHandlerCore::syncToCore(const CoreSyncData& data)
- {
- char* dataPtr = (char*)data.getBuffer();
- dataPtr = rttiReadElem(mLayers, dataPtr);
- dataPtr = rttiReadElem(mPosition, dataPtr);
- dataPtr = rttiReadElem(mRotation, dataPtr);
- dataPtr = rttiReadElem(mProjType, dataPtr);
- dataPtr = rttiReadElem(mHorzFOV, dataPtr);
- dataPtr = rttiReadElem(mFarDist, dataPtr);
- dataPtr = rttiReadElem(mNearDist, dataPtr);
- dataPtr = rttiReadElem(mAspect, dataPtr);
- dataPtr = rttiReadElem(mOrthoHeight, dataPtr);
- dataPtr = rttiReadElem(mPriority, dataPtr);
- dataPtr = rttiReadElem(mCustomViewMatrix, dataPtr);
- dataPtr = rttiReadElem(mCustomProjMatrix, dataPtr);
- dataPtr = rttiReadElem(mFrustumExtentsManuallySet, dataPtr);
- dataPtr = rttiReadElem(mIgnoreSceneRenderables, dataPtr);
- mRecalcFrustum = true;
- mRecalcFrustumPlanes = true;
- mRecalcView = true;
- }
- CameraHandler::CameraHandler(RenderTargetPtr target, float left, float top, float width, float height)
- {
- target->blockUntilCoreInitialized();
- mViewport = Viewport::create(target, left, top, width, height);
- }
- SPtr<CameraHandlerCore> CameraHandler::getCore() const
- {
- return std::static_pointer_cast<CameraHandlerCore>(mCoreSpecific);
- }
- CameraHandlerPtr CameraHandler::create(RenderTargetPtr target, float left, float top, float width, float height)
- {
- CameraHandler* handler = new (bs_alloc<CameraHandler>()) CameraHandler(target, left, top, width, height);
- CameraHandlerPtr handlerPtr = bs_core_ptr<CameraHandler, GenAlloc>(handler);
- handlerPtr->_setThisPtr(handlerPtr);
- handlerPtr->initialize();
- return handlerPtr;
- }
- CameraHandlerPtr CameraHandler::createEmpty()
- {
- CameraHandler* handler = new (bs_alloc<CameraHandler>()) CameraHandler();
- CameraHandlerPtr handlerPtr = bs_core_ptr<CameraHandler, GenAlloc>(handler);
- handlerPtr->_setThisPtr(handlerPtr);
- return handlerPtr;
- }
- SPtr<CoreObjectCore> CameraHandler::createCore() const
- {
- Rect2 normArea = mViewport->getNormArea();
- CameraHandlerCore* handler = new (bs_alloc<CameraHandlerCore>()) CameraHandlerCore(mViewport->getCore());
- SPtr<CameraHandlerCore> handlerPtr = bs_shared_ptr<CameraHandlerCore, GenAlloc>(handler);
- handlerPtr->_setThisPtr(handlerPtr);
- return handlerPtr;
- }
- Rect2I CameraHandler::getViewportRect() const
- {
- return mViewport->getArea();
- }
- CoreSyncData CameraHandler::syncToCore(FrameAlloc* allocator)
- {
- UINT32 size = 0;
- size += rttiGetElemSize(mLayers);
- size += rttiGetElemSize(mPosition);
- size += rttiGetElemSize(mRotation);
- size += rttiGetElemSize(mProjType);
- size += rttiGetElemSize(mHorzFOV);
- size += rttiGetElemSize(mFarDist);
- size += rttiGetElemSize(mNearDist);
- size += rttiGetElemSize(mAspect);
- size += rttiGetElemSize(mOrthoHeight);
- size += rttiGetElemSize(mPriority);
- size += rttiGetElemSize(mCustomViewMatrix);
- size += rttiGetElemSize(mCustomProjMatrix);
- size += rttiGetElemSize(mFrustumExtentsManuallySet);
- size += rttiGetElemSize(mIgnoreSceneRenderables);
- UINT8* buffer = allocator->alloc(size);
- char* dataPtr = (char*)buffer;
- dataPtr = rttiWriteElem(mLayers, dataPtr);
- dataPtr = rttiWriteElem(mPosition, dataPtr);
- dataPtr = rttiWriteElem(mRotation, dataPtr);
- dataPtr = rttiWriteElem(mProjType, dataPtr);
- dataPtr = rttiWriteElem(mHorzFOV, dataPtr);
- dataPtr = rttiWriteElem(mFarDist, dataPtr);
- dataPtr = rttiWriteElem(mNearDist, dataPtr);
- dataPtr = rttiWriteElem(mAspect, dataPtr);
- dataPtr = rttiWriteElem(mOrthoHeight, dataPtr);
- dataPtr = rttiWriteElem(mPriority, dataPtr);
- dataPtr = rttiWriteElem(mCustomViewMatrix, dataPtr);
- dataPtr = rttiWriteElem(mCustomProjMatrix, dataPtr);
- dataPtr = rttiWriteElem(mFrustumExtentsManuallySet, dataPtr);
- dataPtr = rttiWriteElem(mIgnoreSceneRenderables, dataPtr);
- return CoreSyncData(buffer, size);
- }
- void CameraHandler::_markCoreDirty()
- {
- markCoreDirty();
- }
- RTTITypeBase* CameraHandler::getRTTIStatic()
- {
- return CameraHandlerRTTI::instance();
- }
- RTTITypeBase* CameraHandler::getRTTI() const
- {
- return CameraHandler::getRTTIStatic();
- }
- }
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