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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsRect2I.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptCursor : public ScriptObject <ScriptCursor>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Cursor")
- private:
- static void internal_getScreenPosition(Vector2I* value);
- static void internal_setScreenPosition(Vector2I value);
- static void internal_hide();
- static void internal_show();
- static void internal_clipToRect(Rect2I value);
- static void internal_clipDisable();
- static void internal_setCursorStr(MonoString* name);
- static void internal_setCursor(CursorType cursor);
- static void internal_setCursorIconStr(MonoString* name, MonoObject* iconData, Vector2I hotspot);
- static void internal_setCursorIcon(CursorType cursor, MonoObject* iconData, Vector2I hotspot);
- static void internal_clearCursorIconStr(MonoString* name);
- static void internal_clearCursorIcon(CursorType cursor);
- ScriptCursor(MonoObject* instance);
- };
- }
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