BsScriptMaterial.h 2.9 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsMaterial.h"
  5. #include "BsVector2.h"
  6. #include "BsVector3.h"
  7. #include "BsVector4.h"
  8. #include "BsMatrix3.h"
  9. #include "BsMatrix4.h"
  10. #include "BsColor.h"
  11. namespace BansheeEngine
  12. {
  13. class BS_SCR_BE_EXPORT ScriptMaterial : public ScriptObject <ScriptMaterial, ScriptResourceBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
  17. HResource getNativeHandle() const { return mMaterial; }
  18. void setNativeHandle(const HResource& resource);
  19. HMaterial getMaterialHandle() const { return mMaterial; }
  20. private:
  21. friend class ScriptResourceManager;
  22. static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
  23. static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
  24. static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
  25. static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
  26. static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value);
  27. static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value);
  28. static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value);
  29. static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value);
  30. static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value);
  31. static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value);
  32. static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value);
  33. static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value);
  34. static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value);
  35. static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
  36. static Vector2 internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name);
  37. static Vector3 internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name);
  38. static Vector4 internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name);
  39. static Matrix3 internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name);
  40. static Matrix4 internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name);
  41. static Color internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name);
  42. static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name);
  43. static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name);
  44. static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name);
  45. ScriptMaterial(MonoObject* instance, const HMaterial& material);
  46. void _onManagedInstanceDeleted();
  47. HMaterial mMaterial;
  48. };
  49. }