BsScriptSpriteTexture.h 908 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject<ScriptSpriteTexture, ScriptResourceBase>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  11. const HSpriteTexture& getInternalValue() const { return mTexture; }
  12. HResource getNativeHandle() const { return mTexture; }
  13. void setNativeHandle(const HResource& resource);
  14. static MonoObject* toManaged(const HSpriteTexture& texture);
  15. private:
  16. friend class ScriptResourceManager;
  17. static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale);
  18. ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
  19. void _onManagedInstanceDeleted();
  20. HSpriteTexture mTexture;
  21. };
  22. }