BsScriptMesh.cpp 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. #include "BsScriptMesh.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoArray.h"
  7. #include "BsMonoManager.h"
  8. #include "BsCoreThread.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptSubMesh::initRuntimeData()
  15. { }
  16. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  17. {
  18. // We're casting away const but it's fine since structs are passed by value anyway
  19. return mono_value_box(MonoManager::instance().getDomain(),
  20. metaData.scriptClass->_getInternalClass(), (void*)&value);
  21. }
  22. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  23. {
  24. return *(SubMeshData*)mono_object_unbox(obj);
  25. }
  26. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  27. :ScriptObject(instance), mMesh(mesh)
  28. {
  29. }
  30. void ScriptMesh::initRuntimeData()
  31. {
  32. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  34. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  35. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  36. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  37. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  38. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  39. }
  40. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  41. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  42. {
  43. VertexDataDescPtr vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  44. IndexType indexType = IT_16BIT;
  45. if (index == ScriptIndexType::Index32)
  46. indexType = IT_32BIT;
  47. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  48. HMesh mesh = Mesh::create(numVertices, numIndices, vertexDesc, nativeSubMeshes, usage, indexType);
  49. ScriptResourceManager::instance().createScriptMesh(instance, mesh);
  50. }
  51. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  52. MeshUsage usage)
  53. {
  54. MeshDataPtr meshData;
  55. if (data != nullptr)
  56. meshData = data->getInternalValue()->getData();
  57. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  58. HMesh mesh = Mesh::create(meshData, nativeSubMeshes, usage);
  59. ScriptResourceManager::instance().createScriptMesh(instance, mesh);
  60. }
  61. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  62. {
  63. HMesh mesh = thisPtr->getMeshHandle();
  64. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  65. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  66. for (UINT32 i = 0; i < numSubMeshes; i++)
  67. {
  68. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  69. SubMeshData data;
  70. data.indexOffset = curSubMesh.indexOffset;
  71. data.indexCount = curSubMesh.indexCount;
  72. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  73. subMeshArray.set(i, data);
  74. }
  75. return subMeshArray.getInternal();
  76. }
  77. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  78. {
  79. HMesh mesh = thisPtr->getMeshHandle();
  80. return mesh->getProperties().getNumSubMeshes();
  81. }
  82. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  83. {
  84. HMesh mesh = thisPtr->getMeshHandle();
  85. Bounds bounds = mesh->getProperties().getBounds();
  86. *box = bounds.getBox();
  87. *sphere = bounds.getSphere();
  88. }
  89. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  90. {
  91. HMesh mesh = thisPtr->getMeshHandle();
  92. MeshDataPtr meshData = mesh->allocateSubresourceBuffer(0);
  93. mesh->readData(*meshData);
  94. return ScriptMeshData::create(meshData);
  95. }
  96. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  97. {
  98. HMesh mesh = thisPtr->getMeshHandle();
  99. if (value != nullptr)
  100. {
  101. MeshDataPtr meshData = value->getInternalValue()->getData();
  102. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  103. }
  104. }
  105. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  106. {
  107. switch (topology)
  108. {
  109. case MeshTopology::PointList:
  110. return DOT_POINT_LIST;
  111. case MeshTopology::LineList:
  112. return DOT_LINE_LIST;
  113. case MeshTopology::LineStrip:
  114. return DOT_LINE_STRIP;
  115. case MeshTopology::TriangleList:
  116. return DOT_TRIANGLE_LIST;
  117. case MeshTopology::TriangleStrip:
  118. return DOT_TRIANGLE_STRIP;
  119. case MeshTopology::TriangleFan:
  120. return DOT_TRIANGLE_FAN;
  121. }
  122. return DOT_TRIANGLE_LIST;
  123. }
  124. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  125. {
  126. switch (drawOp)
  127. {
  128. case DOT_POINT_LIST:
  129. return MeshTopology::PointList;
  130. case DOT_LINE_LIST:
  131. return MeshTopology::TriangleList;
  132. case DOT_LINE_STRIP:
  133. return MeshTopology::TriangleStrip;
  134. case DOT_TRIANGLE_LIST:
  135. return MeshTopology::TriangleList;
  136. case DOT_TRIANGLE_STRIP:
  137. return MeshTopology::TriangleStrip;
  138. case DOT_TRIANGLE_FAN:
  139. return MeshTopology::TriangleFan;
  140. }
  141. return MeshTopology::TriangleList;
  142. }
  143. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  144. {
  145. Vector<SubMesh> nativeSubMeshes;
  146. if (subMeshes != nullptr)
  147. {
  148. ScriptArray subMeshArray(subMeshes);
  149. UINT32 numSubMeshes = subMeshArray.size();
  150. for (UINT32 i = 0; i < numSubMeshes; i++)
  151. {
  152. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  153. SubMesh subMesh;
  154. subMesh.indexOffset = curData.indexOffset;
  155. subMesh.indexCount = curData.indexCount;
  156. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  157. nativeSubMeshes.push_back(subMesh);
  158. }
  159. }
  160. return nativeSubMeshes;
  161. }
  162. void ScriptMesh::_onManagedInstanceDeleted()
  163. {
  164. mManagedInstance = nullptr;
  165. if (!mRefreshInProgress)
  166. ScriptResourceManager::instance().destroyScriptResource(this);
  167. }
  168. void ScriptMesh::setNativeHandle(const HResource& resource)
  169. {
  170. mMesh = static_resource_cast<Mesh>(resource);
  171. }
  172. }