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BsScriptSceneObject.cpp 13 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. }
  20. void ScriptSceneObject::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  24. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  25. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  26. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  27. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  28. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  29. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  30. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  31. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  32. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  33. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  34. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  35. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  36. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  37. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  38. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  39. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  40. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  41. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  42. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  43. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  44. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  45. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  46. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  47. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  48. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  49. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  50. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  51. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  52. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  53. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  54. }
  55. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  56. {
  57. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  58. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  59. }
  60. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  61. {
  62. if (checkIfDestroyed(nativeInstance))
  63. return;
  64. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  65. }
  66. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  67. {
  68. if (checkIfDestroyed(nativeInstance))
  69. return nullptr;
  70. String name = nativeInstance->mSceneObject->getName();
  71. return MonoUtil::stringToMono(MonoManager::instance().getDomain(), name);
  72. }
  73. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  74. {
  75. if (checkIfDestroyed(nativeInstance))
  76. return;
  77. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  78. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  79. }
  80. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  81. {
  82. if (checkIfDestroyed(nativeInstance))
  83. return nullptr;
  84. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  85. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  86. if(parentScriptSO == nullptr)
  87. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  88. return parentScriptSO->getManagedInstance();
  89. }
  90. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  91. {
  92. if (!checkIfDestroyed(nativeInstance))
  93. *value = nativeInstance->mSceneObject->getNumChildren();
  94. else
  95. *value = 0;
  96. }
  97. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  98. {
  99. if (checkIfDestroyed(nativeInstance))
  100. return nullptr;
  101. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  102. if(idx >= numChildren)
  103. {
  104. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  105. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  106. return nullptr;
  107. }
  108. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  109. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  110. if(childScriptSO == nullptr)
  111. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  112. return childScriptSO->getManagedInstance();
  113. }
  114. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  115. {
  116. if (!checkIfDestroyed(nativeInstance))
  117. *value = nativeInstance->mSceneObject->getWorldPosition();
  118. else
  119. *value = Vector3();
  120. }
  121. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  122. {
  123. if (!checkIfDestroyed(nativeInstance))
  124. *value = nativeInstance->mSceneObject->getPosition();
  125. else
  126. *value = Vector3();
  127. }
  128. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  129. {
  130. if (!checkIfDestroyed(nativeInstance))
  131. *value = nativeInstance->mSceneObject->getWorldRotation();
  132. else
  133. *value = Quaternion();
  134. }
  135. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  136. {
  137. if (!checkIfDestroyed(nativeInstance))
  138. *value = nativeInstance->mSceneObject->getRotation();
  139. else
  140. *value = Quaternion();
  141. }
  142. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  143. {
  144. if (!checkIfDestroyed(nativeInstance))
  145. *value = nativeInstance->mSceneObject->getWorldScale();
  146. else
  147. *value = Vector3();
  148. }
  149. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  150. {
  151. if (!checkIfDestroyed(nativeInstance))
  152. *value = nativeInstance->mSceneObject->getWorldScale();
  153. else
  154. *value = Vector3();
  155. }
  156. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  157. {
  158. if (!checkIfDestroyed(nativeInstance))
  159. nativeInstance->mSceneObject->setWorldPosition(value);
  160. }
  161. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  162. {
  163. if (!checkIfDestroyed(nativeInstance))
  164. nativeInstance->mSceneObject->setPosition(value);
  165. }
  166. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  167. {
  168. if (!checkIfDestroyed(nativeInstance))
  169. nativeInstance->mSceneObject->setWorldRotation(value);
  170. }
  171. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  172. {
  173. if (!checkIfDestroyed(nativeInstance))
  174. nativeInstance->mSceneObject->setRotation(value);
  175. }
  176. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  177. {
  178. if (!checkIfDestroyed(nativeInstance))
  179. nativeInstance->mSceneObject->setScale(value);
  180. }
  181. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  182. {
  183. if (!checkIfDestroyed(nativeInstance))
  184. *value = nativeInstance->mSceneObject->getLocalTfrm();
  185. else
  186. *value = Matrix4();
  187. }
  188. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  189. {
  190. if (!checkIfDestroyed(nativeInstance))
  191. *value = nativeInstance->mSceneObject->getWorldTfrm();
  192. else
  193. *value = Matrix4();
  194. }
  195. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  196. {
  197. if (!checkIfDestroyed(nativeInstance))
  198. nativeInstance->mSceneObject->lookAt(direction, up);
  199. }
  200. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  201. {
  202. if (!checkIfDestroyed(nativeInstance))
  203. nativeInstance->mSceneObject->move(value);
  204. }
  205. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  206. {
  207. if (!checkIfDestroyed(nativeInstance))
  208. nativeInstance->mSceneObject->moveRelative(value);
  209. }
  210. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. nativeInstance->mSceneObject->rotate(value);
  214. }
  215. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  216. {
  217. if (!checkIfDestroyed(nativeInstance))
  218. nativeInstance->mSceneObject->roll(value);
  219. }
  220. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  221. {
  222. if (!checkIfDestroyed(nativeInstance))
  223. nativeInstance->mSceneObject->yaw(value);
  224. }
  225. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  226. {
  227. if (!checkIfDestroyed(nativeInstance))
  228. nativeInstance->mSceneObject->pitch(value);
  229. }
  230. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  231. {
  232. if (!checkIfDestroyed(nativeInstance))
  233. nativeInstance->mSceneObject->setForward(value);
  234. }
  235. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  236. {
  237. if (!checkIfDestroyed(nativeInstance))
  238. *value = nativeInstance->mSceneObject->getForward();
  239. else
  240. *value = Vector3();
  241. }
  242. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  243. {
  244. if (!checkIfDestroyed(nativeInstance))
  245. *value = nativeInstance->mSceneObject->getUp();
  246. else
  247. *value = Vector3();
  248. }
  249. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  250. {
  251. if (!checkIfDestroyed(nativeInstance))
  252. *value = nativeInstance->mSceneObject->getRight();
  253. else
  254. *value = Vector3();
  255. }
  256. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  257. {
  258. if (!checkIfDestroyed(nativeInstance))
  259. nativeInstance->mSceneObject->destroy(immediate);
  260. }
  261. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  262. {
  263. if (nativeInstance->mSceneObject.isDestroyed())
  264. {
  265. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  266. return true;
  267. }
  268. return false;
  269. }
  270. void ScriptSceneObject::_onManagedInstanceDeleted()
  271. {
  272. mManagedInstance = nullptr;
  273. if (!mRefreshInProgress)
  274. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  275. }
  276. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  277. {
  278. mSceneObject = static_object_cast<SceneObject>(gameObject);
  279. }
  280. }