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Win32
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95b85ee642
Documentation
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10 years ago |
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BsBuildDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsBuildManager.h
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ab1231720c
Use separate debug and release assemblies when building
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10 years ago |
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BsBuiltinEditorResources.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsCmdCloneSO.h
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1c1c6aeba0
Documentation
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10 years ago |
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BsCmdCreateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdDeleteSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdInputFieldValueChange.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdInstantiateSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdRecordSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdReparentSO.h
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09bbc8848d
Added C# Undo/redo (untested)
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10 years ago |
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BsCmdUtility.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 years ago |
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BsCodeEditor.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 years ago |
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BsDockManager.h
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsDockManagerLayout.h
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsDockManagerLayoutRTTI.h
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsDropDownWindow.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsDropDownWindowManager.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsEditorApplication.h
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 years ago |
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BsEditorCommand.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 years ago |
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BsEditorPrerequisites.h
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a2124e6be1
Default code editor is hooked up at editor startup
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10 years ago |
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BsEditorSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsEditorSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsEditorTestSuite.h
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 years ago |
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BsEditorUtility.h
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baa64d1449
Documentation
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10 years ago |
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BsEditorWidget.h
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 years ago |
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BsEditorWidgetContainer.h
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97d3129728
Added settings window
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10 years ago |
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BsEditorWidgetLayout.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 years ago |
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BsEditorWidgetLayoutRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 years ago |
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BsEditorWidgetManager.h
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fedd162d57
Various bug fixes relating to new project loading system:
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10 years ago |
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BsEditorWindow.h
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05bcc32e89
EditorWindow maximize/restore works
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10 years ago |
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BsEditorWindowBase.h
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4704613fa4
Modified profiler overlay so it doesn't render under the geometry
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10 years ago |
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BsEditorWindowManager.h
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7ff9dee1ec
Documentation
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10 years ago |
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BsGUIColor.h
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a393b43fc3
Hooked up color picker to the color field
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10 years ago |
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BsGUIColorField.h
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a393b43fc3
Hooked up color picker to the color field
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10 years ago |
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BsGUIDockSlider.h
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060f7589a4
Documentation
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10 years ago |
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BsGUIDropButton.h
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060f7589a4
Documentation
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10 years ago |
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BsGUIFieldBase.h
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060f7589a4
Documentation
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10 years ago |
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BsGUIFloatField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIHoverHitBox.h
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 years ago |
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BsGUIIntField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIListBoxField.h
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 years ago |
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BsGUIMenuBar.h
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a13e94a825
Added ability to toggle toolbar items on or off
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10 years ago |
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BsGUIResourceTreeView.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
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BsGUISceneTreeView.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUISliderField.h
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 years ago |
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BsGUIStatusBar.h
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d3b00942e8
In-editor compilation
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10 years ago |
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BsGUITabButton.h
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 years ago |
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BsGUITabbedTitleBar.h
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0ddc6c09b5
Working on new UI
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10 years ago |
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BsGUITextField.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIToggleField.h
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ef747c6872
Documentation
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10 years ago |
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BsGUITreeView.h
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94bd57914c
Changing scene object selection no longer triggers the selection change event twice
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10 years ago |
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BsGUITreeViewEditBox.h
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734b56a97d
In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects
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10 years ago |
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BsGUIVector2Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIVector3Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIVector4Field.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 years ago |
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BsGUIWindowFrame.h
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f12949f26d
Documentation
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10 years ago |
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BsGUIWindowFrameWidget.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
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BsGUIWindowFrameWidgetRTTI.h
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 years ago |
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BsGizmoManager.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 years ago |
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BsHandleDrawManager.h
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eea035e168
Documentation
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10 years ago |
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BsHandleManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 years ago |
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BsHandleSlider.h
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eea035e168
Documentation
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10 years ago |
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BsHandleSliderDisc.h
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eea035e168
Documentation
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10 years ago |
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BsHandleSliderLine.h
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eea035e168
Documentation
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10 years ago |
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BsHandleSliderManager.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 years ago |
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BsHandleSliderPlane.h
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eea035e168
Documentation
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10 years ago |
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BsMainEditorWindow.h
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fcbefc5c89
Added editor's dirty resource management system
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10 years ago |
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BsModalWindow.h
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d123f1b676
Documentation
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10 years ago |
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BsPlatformInfo.h
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b5bfb88590
Resource handle refactor complete
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10 years ago |
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BsPlatformInfoRTTI.h
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b5bfb88590
Resource handle refactor complete
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10 years ago |
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BsProjectLibrary.h
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06e03f1239
Bulk of work on the build system
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10 years ago |
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BsProjectLibraryEntries.h
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d123f1b676
Documentation
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10 years ago |
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BsProjectLibraryEntriesRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
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BsProjectResourceMeta.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsProjectResourceMetaRTTI.h
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 years ago |
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BsProjectSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsProjectSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsSceneCameraController.h
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b64a0482e7
Various Gizmo rendering fixes
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11 years ago |
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BsSceneEditorWidget.h
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46eb1edb0f
WIP Scene window
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11 years ago |
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BsSceneGrid.h
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6c9390b79b
Dock overlay no longer uses the sim thread rendering callback
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10 years ago |
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BsScenePicking.h
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 years ago |
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BsSceneViewHandler.h
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 years ago |
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BsSelection.h
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2021c91753
Fixing resource Ping
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10 years ago |
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BsSelectionRenderer.h
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b8d2d25e1d
Properly unregister various core rendering managers when they are destroyed
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10 years ago |
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BsSettings.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsSettingsRTTI.h
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 years ago |
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BsShaderIncludeHandler.h
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ecfe9ff397
Project library dependant resource import (untested)
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10 years ago |
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BsUndoRedo.h
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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10 years ago |