BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build vor 10 Jahren
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ThirdParty 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsAABox.h 3c0a5a5996 Documentation vor 10 Jahren
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged vor 10 Jahren
BsAsyncOp.h 7466dd0d2f Documentation vor 10 Jahren
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) vor 10 Jahren
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps vor 10 Jahren
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsBounds.h 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsCapsule.h a4c60121f4 WIP work on handles vor 11 Jahren
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) vor 10 Jahren
BsConvexVolume.h 0eecfe525d More documentation vor 11 Jahren
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them vor 10 Jahren
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsDynLib.h baaa09abee Added CrashHandler (untested) vor 10 Jahren
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEvent.h 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data vor 10 Jahren
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer vor 10 Jahren
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated vor 10 Jahren
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsFwdDeclUtil.h 3c0a5a5996 Documentation vor 10 Jahren
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations vor 10 Jahren
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsLineSegment3.h a4c60121f4 WIP work on handles vor 11 Jahren
BsLog.h bd06130f5d Console window now displays entries that were added to the log before the window was opened vor 10 Jahren
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location vor 10 Jahren
BsMatrix3.h 3c0a5a5996 Documentation vor 10 Jahren
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering vor 10 Jahren
BsMatrixNxM.h d0793ab046 Shader default values (untested) vor 10 Jahren
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite vor 10 Jahren
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) vor 10 Jahren
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsModule.h 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded vor 10 Jahren
BsPlane.h 331d4ac2aa Frustum culling working vor 11 Jahren
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes vor 10 Jahren
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer vor 10 Jahren
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide vor 10 Jahren
BsQuaternion.h 3c0a5a5996 Documentation vor 10 Jahren
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor vor 10 Jahren
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables vor 10 Jahren
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields vor 11 Jahren
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields vor 11 Jahren
BsRTTIType.h d0c5ecfb11 Global frame alloc vor 10 Jahren
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation vor 11 Jahren
BsRect2.h 896ac81f05 Documentation vor 10 Jahren
BsRect2I.h 896ac81f05 Documentation vor 10 Jahren
BsRect3.h 3c0a5a5996 Documentation vor 10 Jahren
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation vor 10 Jahren
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsSphere.h ddef406ac9 C# profiler overlay vor 10 Jahren
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite vor 10 Jahren
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsString.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader vor 10 Jahren
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) vor 11 Jahren
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way vor 11 Jahren
BsTestSuite.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials vor 10 Jahren
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
BsTime.h 4df779fdd5 Documentation vor 10 Jahren
BsTimer.h baaa09abee Added CrashHandler (untested) vor 10 Jahren
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI vor 11 Jahren
BsTypes.h 22028f04e4 Clear prefab diffs when saving prefabs for build vor 10 Jahren
BsUtil.h 1b1895f796 WIP VisualStudio project syncing vor 10 Jahren
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) vor 11 Jahren
BsVector2I.h 896ac81f05 Documentation vor 10 Jahren
BsVector3.h a643070792 Refactored and improved FBX importer vor 10 Jahren
BsVector4.h 17e7648476 Work on handles: vor 11 Jahren
BsVectorNI.h d0793ab046 Shader default values (untested) vor 10 Jahren