| .. |
|
GUI
|
b8a17676e9
Documentation
|
há 10 anos atrás |
|
Math
|
896ac81f05
Documentation
|
há 10 anos atrás |
|
Properties
|
e51cbce52c
Started work on scripting
|
há 12 anos atrás |
|
AsyncOp.cs
|
d7d2e26f5e
Added BlockUntilComplete to AsyncOp
|
há 11 anos atrás |
|
Bounds.cs
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
há 10 anos atrás |
|
Builtin.cs
|
d3e33e24e0
Added mesh drag and drop to scene view (WIP)
|
há 10 anos atrás |
|
Camera.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
Color.cs
|
3b445b8888
Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges
|
há 10 anos atrás |
|
Component.cs
|
d3e33e24e0
Added mesh drag and drop to scene view (WIP)
|
há 10 anos atrás |
|
ContextMenu.cs
|
64b31cf1e5
Added DropDownWindow (WIP)
|
há 10 anos atrás |
|
Cursor.cs
|
d5d2171319
Added C# PixelData
|
há 11 anos atrás |
|
Debug.cs
|
400e85d85b
Added stack trace to debug log
|
há 10 anos atrás |
|
DirectoryEx.cs
|
86f54d6527
Mostly finished with the project library import progress bar
|
há 10 anos atrás |
|
DontSerializeField.cs
|
3d06f8271c
SerializableObjects are no serialized properly
|
há 11 anos atrás |
|
FileEx.cs
|
86f54d6527
Mostly finished with the project library import progress bar
|
há 10 anos atrás |
|
Font.cs
|
ac7355e56c
WIP C# ProjectLibrary
|
há 10 anos atrás |
|
GameObject.cs
|
06a238cab0
Update inspector as selection changes
|
há 10 anos atrás |
|
HideInInspector.cs
|
3956823710
WIP - C# object serialization (Does not compile)
|
há 11 anos atrás |
|
Input.cs
|
9d54de245b
Fixed a memory corruption issue in GUIManager that happened when a widget was deleted
|
há 10 anos atrás |
|
InputConfiguration.cs
|
eedeb41ab4
WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys
|
há 10 anos atrás |
|
Light.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
LocString.cs
|
cd3174bc2a
Localized strings no longer use a callback to notify owners about changes
|
há 10 anos atrás |
|
MBansheeEngine.csproj
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
ManagedResource.cs
|
3638a07125
More fixes to assembly refresh
|
há 11 anos atrás |
|
Material.cs
|
a637a4a168
Added clone() method to material to make it easier to modify individual instances
|
há 10 anos atrás |
|
Mesh.cs
|
d3e33e24e0
Added mesh drag and drop to scene view (WIP)
|
há 10 anos atrás |
|
MeshData.cs
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
há 10 anos atrás |
|
MissingComponent.cs
|
ae1eab371e
Properly handle missing component types
|
há 11 anos atrás |
|
NativeCamera.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
NativeLight.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
NativeRenderable.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
PathEx.cs
|
fbb6f3980f
WIP ProjectWindow rename & delete
|
há 10 anos atrás |
|
PixelData.cs
|
f4e58bdc79
WIP ColorPicker
|
há 10 anos atrás |
|
PixelUtility.cs
|
2ee57f4357
Added C# PixelUtility
|
há 11 anos atrás |
|
PlainText.cs
|
3ef35e0667
Added C# PlainText and ScriptCode
|
há 10 anos atrás |
|
Prefab.cs
|
927a721f58
Added C# Prefab
|
há 10 anos atrás |
|
ProfilerOverlay.cs
|
4704613fa4
Modified profiler overlay so it doesn't render under the geometry
|
há 10 anos atrás |
|
ProfilerOverlayInternal.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
Program.cs
|
fe9db60c5a
Added support for managed unit tests and a unit test for managed diff
|
há 10 anos atrás |
|
RenderTarget.cs
|
93e2eff9b6
Added C# RenderTarget
|
há 11 anos atrás |
|
RenderTexture.cs
|
93e2eff9b6
Added C# RenderTarget
|
há 11 anos atrás |
|
RenderTexture2D.cs
|
93e2eff9b6
Added C# RenderTarget
|
há 11 anos atrás |
|
Renderable.cs
|
817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
|
há 10 anos atrás |
|
Resource.cs
|
0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
|
há 11 anos atrás |
|
Resources.cs
|
03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
|
há 10 anos atrás |
|
Scene.cs
|
f85cceb27d
Add basic level load/save method
|
há 10 anos atrás |
|
SceneObject.cs
|
896ac81f05
Documentation
|
há 10 anos atrás |
|
ScriptCode.cs
|
09bbc8848d
Added C# Undo/redo (untested)
|
há 10 anos atrás |
|
ScriptObject.cs
|
5e8883741e
Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one
|
há 10 anos atrás |
|
SerializableArray.cs
|
93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
|
há 10 anos atrás |
|
SerializableDictionary.cs
|
93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
|
há 10 anos atrás |
|
SerializableField.cs
|
9776b4efa4
Modifying struct members in inspector now properly persists the changes
|
há 10 anos atrás |
|
SerializableList.cs
|
93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
|
há 10 anos atrás |
|
SerializableObject.cs
|
9776b4efa4
Modifying struct members in inspector now properly persists the changes
|
há 10 anos atrás |
|
SerializableProperty.cs
|
93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
|
há 10 anos atrás |
|
SerializeField.cs
|
3956823710
WIP - C# object serialization (Does not compile)
|
há 11 anos atrás |
|
SerializeObject.cs
|
0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
|
há 11 anos atrás |
|
Shader.cs
|
b74cf06aa0
C# versions of Shader and Material resources
|
há 10 anos atrás |
|
ShortcutKey.cs
|
f6c1d83ca6
C# context menu for GUI
|
há 10 anos atrás |
|
Sphere.cs
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
há 10 anos atrás |
|
SpriteTexture.cs
|
896ac81f05
Documentation
|
há 10 anos atrás |
|
StringTable.cs
|
2b6bfc1cd7
Neater ResourceManagerCode
|
há 10 anos atrás |
|
StringTables.cs
|
d293414daf
Support for multiple StringTables
|
há 10 anos atrás |
|
Texture.cs
|
ac7355e56c
WIP C# ProjectLibrary
|
há 10 anos atrás |
|
Texture2D.cs
|
f4e58bdc79
WIP ColorPicker
|
há 10 anos atrás |
|
Texture3D.cs
|
e29349d061
Added C# Texture3D and TextureCube
|
há 11 anos atrás |
|
TextureCube.cs
|
e29349d061
Added C# Texture3D and TextureCube
|
há 11 anos atrás |
|
Time.cs
|
ddef406ac9
C# profiler overlay
|
há 10 anos atrás |
|
VirtualInput.cs
|
7a5bfc0969
Moving Input and VirtualInput to C# (WIP, having some crashes)
|
há 11 anos atrás |