Marko Pintera e8f22bddc5 Hooked up shortcuts and context menus for input box cut/copy/paste 12 yıl önce
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
Win32 e8f22bddc5 Hooked up shortcuts and context menus for input box cut/copy/paste 12 yıl önce
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 yıl önce
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 yıl önce
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 yıl önce
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 yıl önce
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 yıl önce
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 yıl önce
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 yıl önce
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 yıl önce
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 yıl önce
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 yıl önce
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 yıl önce
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 yıl önce
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 yıl önce
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 yıl önce
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 yıl önce
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmPass.h 538bcedd0c Bit more renames 12 yıl önce
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 yıl önce
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 yıl önce
CmPlatformWndProc.h e217ac68ce Added simulated mouse up event for resize/move events 12 yıl önce
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 yıl önce
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 yıl önce
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 yıl önce
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 yıl önce
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmRenderSystemFactory.h ea7362503f Added wide strings 12 yıl önce
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 yıl önce
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 yıl önce
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 yıl önce
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 yıl önce
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmRendererFactory.h ea7362503f Added wide strings 12 yıl önce
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 yıl önce
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 yıl önce
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 yıl önce
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 yıl önce
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 yıl önce
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 yıl önce
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 yıl önce
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 yıl önce
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmViewport.h 7e61e8215e GUIViewport works 12 yıl önce
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 yıl önce
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce