Marko Pintera ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
Win32 ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 年 前
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 年 前
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 年 前
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年 前
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年 前
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年 前
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 年 前
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 年 前
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 年 前
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 年 前
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 年 前
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 年 前
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 年 前
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年 前
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年 前
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmPass.h 538bcedd0c Bit more renames 12 年 前
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 年 前
CmPlatform.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat 12 年 前
CmPlatformWndProc.h 1ee7726962 Added command events to Input, so I can more easily deal with text input commands and command repeat 12 年 前
CmPrerequisites.h a0058c8116 Complete overhaul of GUI mouse input. Changed input to work using OS provided data for mouse buttons since I was having trouble with context switching in OIS 12 年 前
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 年 前
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年 前
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 年 前
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年 前
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 年 前
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRenderSystemFactory.h ea7362503f Added wide strings 12 年 前
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 年 前
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年 前
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS 12 年 前
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 年 前
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 年 前
CmRendererFactory.h ea7362503f Added wide strings 12 年 前
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 年 前
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 年 前
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 年 前
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent 12 年 前
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 年 前
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 年 前
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 年 前
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 年 前
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 年 前
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmViewport.h 7e61e8215e GUIViewport works 12 年 前
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 年 前
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前