Marko Pintera 23d99435eb Integrated HString and ensured it works 12 years ago
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
Win32 ebbe4cd225 Hooked up mouse double click from the OS 12 years ago
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago
CmApplication.cpp 23d99435eb Integrated HString and ensured it works 12 years ago
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 years ago
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 years ago
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 years ago
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 years ago
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 years ago
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 years ago
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 years ago
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 years ago
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 years ago
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 years ago
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 years ago
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 years ago
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 years ago
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmPass.cpp 538bcedd0c Bit more renames 12 years ago
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 years ago
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 years ago
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 years ago
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 years ago
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 years ago
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 years ago
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 years ago
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 years ago
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 years ago
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 years ago
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 years ago
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 years ago
CmViewport.cpp 7e61e8215e GUIViewport works 12 years ago
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago