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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanOcclusionQuery.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- VulkanOcclusionQuery::VulkanOcclusionQuery(VulkanDevice& device, bool binary)
- :OcclusionQuery(binary)
- {
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Query);
- }
- VulkanOcclusionQuery::~VulkanOcclusionQuery()
- {
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query);
- }
- void VulkanOcclusionQuery::begin(const SPtr<CommandBuffer>& cb)
- {
- setActive(true);
- }
- void VulkanOcclusionQuery::end(const SPtr<CommandBuffer>& cb)
- {
- }
- bool VulkanOcclusionQuery::isReady() const
- {
- return false;
- }
- UINT32 VulkanOcclusionQuery::getNumSamples()
- {
- return 0;
- }
- }
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