Marko Pintera 09ea24b888 C# DialogBox class ready to use 10 年之前
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Win32 09ea24b888 C# DialogBox class ready to use 10 年之前
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsCoreApplication.cpp ee9c441334 Proper UUID generation 10 年之前
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年之前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年之前
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 年之前
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年之前
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 年之前
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 年之前
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年之前
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 年之前
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年之前
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 年之前
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 年之前
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 年之前
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 年之前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年之前
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年之前
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 年之前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年之前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年之前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年之前
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 年之前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年之前
BsResources.cpp 08adb83157 Project window better label and selection display 10 年之前
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 年之前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年之前
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 年之前
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 年之前
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年之前
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 年之前
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年之前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年之前
BsUUID.cpp ee9c441334 Proper UUID generation 10 年之前
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年之前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年之前
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsViewport.cpp 2026432fe7 Add core object dependencies 11 年之前