BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 yıl önce
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BsLightGrid.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 yıl önce
BsLightRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 yıl önce
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 yıl önce
BsPostProcessing.cpp bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 yıl önce
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering 9 yıl önce
BsRenderBeast.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 yıl önce
BsRenderBeastFactory.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRenderTargets.cpp 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 yıl önce
BsRenderTexturePool.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRendererCamera.cpp 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 yıl önce
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce