Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename %!s(int64=11) %!d(string=hai) anos
BsGLContext.h 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsGLFrameBufferObject.h fc8f2b1eaf More documentation %!s(int64=11) %!d(string=hai) anos
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLMultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
BsGLPixelFormat.h 03ea4c331d More documentation %!s(int64=11) %!d(string=hai) anos
BsGLPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLQueryManager.h 03ea4c331d More documentation %!s(int64=11) %!d(string=hai) anos
BsGLRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLRenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsGLTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsGLTimerQuery.h 19a14f5940 GPU profiler working %!s(int64=11) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead %!s(int64=11) %!d(string=hai) anos
BsWin32Context.h 21e4301182 More documentation %!s(int64=11) %!d(string=hai) anos
BsWin32GLSupport.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsWin32Window.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos