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- #include "BsOctreeSceneManager.h"
- #include "CmComponent.h"
- #include "CmException.h"
- #include "CmSceneObject.h"
- #include "BsRenderable.h"
- #include "BsCamera.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- Vector<HRenderable>::type OctreeSceneManager::getVisibleRenderables(const HCamera& camera) const
- {
- // TODO - Cull invisible objects
- Vector<HRenderable>::type renderables;
- Stack<HSceneObject>::type todo;
- todo.push(mRootNode);
- while(!todo.empty())
- {
- HSceneObject currentGO = todo.top();
- todo.pop();
- HRenderable curRenderable = currentGO->getComponent<Renderable>();
- if(curRenderable != nullptr)
- {
- if((curRenderable->getLayer() & camera->getLayers()) != 0)
- renderables.push_back(curRenderable);
- }
- for(UINT32 i = 0; i < currentGO->getNumChildren(); i++)
- todo.push(currentGO->getChild(i));
- }
- return renderables;
- }
- void OctreeSceneManager::updateRenderableBounds()
- {
- for(auto& iter : mRenderables)
- {
- iter->updateWorldBounds();
- }
- }
- void OctreeSceneManager::notifyComponentAdded(const HComponent& component)
- {
- if(component->getTypeId() == TID_Camera)
- {
- HCamera camera = static_object_cast<Camera>(component);
- auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera);
- if(findIter != mCachedCameras.end())
- {
- CM_EXCEPT(InternalErrorException, "Trying to add an already existing camera!");
- }
- mCachedCameras.push_back(camera);
- }
- else if(component->getTypeId() == TID_Renderable)
- {
- HRenderable renderable = static_object_cast<Renderable>(component);
- mRenderables.push_back(renderable);
- }
- }
- void OctreeSceneManager::notifyComponentRemoved(const HComponent& component)
- {
- if(component->getTypeId() == TID_Camera)
- {
- HCamera camera = static_object_cast<Camera>(component);
- auto findIter = std::find(mCachedCameras.begin(), mCachedCameras.end(), camera);
- if(findIter == mCachedCameras.end())
- {
- CM_EXCEPT(InternalErrorException, "Cannot find specified camera!");
- }
- mCachedCameras.erase(findIter);
- }
- else if(component->getTypeId() == TID_Renderable)
- {
- HRenderable renderable = static_object_cast<Renderable>(component);
- // TODO - I should probably use some for of a hash set because searching through possibly thousands of renderables will be slow
- auto findIter = std::find(mRenderables.begin(), mRenderables.end(), renderable);
- if(findIter != mRenderables.end())
- mRenderables.erase(findIter);
- }
- }
- }
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