| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GpuProgram_H_
- #define __GpuProgram_H_
- // Precompiler options
- #include "CmPrerequisites.h"
- #include "CmRenderOpMesh.h"
- #include "CmGpuProgramParams.h"
- #include "CmResource.h"
- #include "CmGpuParamDesc.h"
- namespace CamelotFramework {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup Resources
- * @{
- */
- /** Enumerates the types of programs which can run on the GPU. */
- enum GpuProgramType
- {
- GPT_VERTEX_PROGRAM,
- GPT_FRAGMENT_PROGRAM,
- GPT_GEOMETRY_PROGRAM,
- GPT_DOMAIN_PROGRAM,
- GPT_HULL_PROGRAM,
- GPT_COMPUTE_PROGRAM
- };
- enum GpuProgramProfile
- {
- GPP_NONE,
- GPP_PS_1_1,
- GPP_PS_1_2,
- GPP_PS_1_3,
- GPP_PS_1_4,
- GPP_PS_2_0,
- GPP_PS_2_x,
- GPP_PS_2_a,
- GPP_PS_2_b,
- GPP_PS_3_0,
- GPP_PS_3_x,
- GPP_PS_4_0,
- GPP_PS_4_1,
- GPP_PS_5_0,
- GPP_VS_1_1,
- GPP_VS_2_0,
- GPP_VS_2_x,
- GPP_VS_2_a,
- GPP_VS_3_0,
- GPP_VS_4_0,
- GPP_VS_4_1,
- GPP_VS_5_0,
- GPP_GS_4_0,
- GPP_GS_4_1,
- GPP_GS_5_0,
- GPP_HS_5_0,
- GPP_DS_5_0,
- GPP_CS_5_0
- };
- /** Defines a program which runs on the GPU such as a vertex or fragment program.
- @remarks
- This class defines the low-level program in assembler code, the sort used to
- directly assemble into machine instructions for the GPU to execute. By nature,
- this means that the assembler source is rendersystem specific, which is why this
- is an abstract class - real instances are created through the RenderSystem.
- If you wish to use higher level shading languages like HLSL and Cg, you need to
- use the HighLevelGpuProgram class instead.
- */
- class CM_EXPORT GpuProgram : public Resource
- {
- public:
- virtual ~GpuProgram();
- /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
- virtual const String& getSyntaxCode(void) const { return mSyntaxCode; }
- /** Gets the assembler source for this program. */
- virtual const String& getSource(void) const { return mSource; }
- /// Get the program type
- virtual GpuProgramType getType(void) const { return mType; }
- virtual GpuProgramProfile getProfile() const { return mProfile; }
- virtual const String& getEntryPoint() const { return mEntryPoint; }
- /** Returns the GpuProgram which should be bound to the pipeline.
- @remarks
- This method is simply to allow some subclasses of GpuProgram to delegate
- the program which is bound to the pipeline to a delegate, if required. */
- virtual GpuProgramPtr getBindingDelegate(void) { return std::static_pointer_cast<GpuProgram>(getThisPtr()); }
- /** Returns whether this program can be supported on the current renderer and hardware. */
- virtual bool isSupported(void) const;
- /** Sets whether this geometry program requires adjacency information
- from the input primitives.
- */
- virtual void setAdjacencyInfoRequired(bool r) { mNeedsAdjacencyInfo = r; }
- /** Returns whether this geometry program requires adjacency information
- from the input primitives.
- */
- virtual bool isAdjacencyInfoRequired(void) const { return mNeedsAdjacencyInfo; }
- /** Creates a new parameters object compatible with this program definition.
- @remarks
- It is recommended that you use this method of creating parameters objects
- rather than going direct to GpuProgramManager, because this method will
- populate any implementation-specific extras (like named parameters) where
- they are appropriate.
- */
- virtual GpuParamsPtr createParameters();
- const GpuParamDesc& getParamDesc() const { return mParametersDesc; }
- /** Returns a string that specifies the language of the gpu programs as specified
- in a material script. ie: asm, cg, hlsl, glsl
- */
- virtual const String& getLanguage(void) const;
- protected:
- friend class GpuProgramManager;
- GpuProgram(const String& source, const String& entryPoint, const String& language,
- GpuProgramType gptype, GpuProgramProfile profile, const Vector<HGpuProgInclude>::type* includes,
- bool isAdjacencyInfoRequired = false);
- /** Internal method returns whether required capabilities for this program is supported.
- */
- bool isRequiredCapabilitiesSupported(void) const;
- /// @copydoc Resource::calculateSize
- size_t calculateSize(void) const { return 0; } // TODO
- protected:
- /// The type of the program
- GpuProgramType mType;
- /// Does this (geometry) program require adjacency information?
- bool mNeedsAdjacencyInfo;
- /// Name of the shader entry method
- String mEntryPoint;
- /// Shader profiler that we are targeting (e.g. vs_1_1, etc.). Make sure profile matches the type.
- GpuProgramProfile mProfile;
- /// The assembler source of the program (may be blank until file loaded)
- String mSource;
- /// Syntax code e.g. arbvp1, vs_2_0 etc
- String mSyntaxCode;
- /**
- * @brief Contains information about all parameters in a shader.
- */
- GpuParamDesc mParametersDesc;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class GpuProgramRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- /** @} */
- }
- #endif
|