CmMesh.cpp 8.1 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. namespace CamelotFramework
  13. {
  14. Mesh::Mesh()
  15. :mVertexData(nullptr), mIndexData(nullptr)
  16. {
  17. }
  18. Mesh::~Mesh()
  19. {
  20. }
  21. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  22. {
  23. THROW_IF_NOT_CORE_THREAD;
  24. if(data.getTypeId() != TID_MeshData)
  25. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  26. const MeshData& meshData = static_cast<const MeshData&>(data);
  27. mSubMeshes.clear();
  28. if(mVertexData != nullptr)
  29. cm_delete<PoolAlloc>(mVertexData);
  30. if(mIndexData != nullptr)
  31. cm_delete<PoolAlloc>(mIndexData);
  32. // Submeshes
  33. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  34. {
  35. UINT32 numIndices = meshData.getNumIndices(i);
  36. if(numIndices > 0)
  37. {
  38. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices));
  39. }
  40. }
  41. // Indices
  42. mIndexData = cm_new<IndexData, PoolAlloc>();
  43. mIndexData->indexCount = meshData.getNumIndices();
  44. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  45. meshData.getIndexType(),
  46. mIndexData->indexCount,
  47. GBU_STATIC);
  48. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  49. UINT32 idxElementSize = meshData.getIndexElementSize();
  50. UINT32 indicesSize = meshData.getIndexBufferSize();
  51. UINT8* srcIdxData = meshData.getIndexData();
  52. memcpy(idxData, srcIdxData, indicesSize);
  53. mIndexData->indexBuffer->unlock();
  54. // Vertices
  55. mVertexData = cm_new<VertexData, PoolAlloc>();
  56. mVertexData->vertexCount = meshData.getNumVertices();
  57. mVertexData->vertexDeclaration = meshData.createDeclaration();
  58. for(UINT32 i = 0; i <= meshData.getMaxStreamIdx(); i++)
  59. {
  60. if(!meshData.hasStream(i))
  61. continue;
  62. UINT32 streamSize = meshData.getStreamSize(i);
  63. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  64. mVertexData->vertexDeclaration->getVertexSize(i),
  65. mVertexData->vertexCount,
  66. GBU_STATIC);
  67. mVertexData->setBuffer(i, vertexBuffer);
  68. UINT8* srcVertBufferData = meshData.getStreamData(i);
  69. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  70. UINT32 bufferSize = meshData.getStreamSize(i);
  71. memcpy(vertBufferData, srcVertBufferData, bufferSize);
  72. vertexBuffer->unlock();
  73. }
  74. }
  75. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  76. {
  77. THROW_IF_NOT_CORE_THREAD;
  78. if(data.getTypeId() != TID_MeshData)
  79. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  80. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  81. if(mIndexData)
  82. indexType = mIndexData->indexBuffer->getType();
  83. MeshData& meshData = static_cast<MeshData&>(data);
  84. if(mIndexData)
  85. {
  86. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  87. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  88. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  89. {
  90. UINT8* indices = nullptr;
  91. if(indexType == IndexBuffer::IT_16BIT)
  92. indices = (UINT8*)meshData.getIndices16(i);
  93. else
  94. indices = (UINT8*)meshData.getIndices32(i);
  95. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  96. }
  97. mIndexData->indexBuffer->unlock();
  98. }
  99. if(mVertexData)
  100. {
  101. auto vertexBuffers = mVertexData->getBuffers();
  102. UINT32 streamIdx = 0;
  103. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  104. {
  105. VertexBufferPtr vertexBuffer = iter->second;
  106. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  107. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  108. UINT8* dest = meshData.getStreamData(streamIdx);
  109. memcpy(dest, vertDataPtr, bufferSize);
  110. vertexBuffer->unlock();
  111. streamIdx++;
  112. }
  113. }
  114. }
  115. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  116. {
  117. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  118. if(mIndexData)
  119. indexType = mIndexData->indexBuffer->getType();
  120. MeshDataPtr meshData = cm_shared_ptr<MeshData, PoolAlloc>(mVertexData->vertexCount, indexType);
  121. meshData->beginDesc();
  122. if(mIndexData)
  123. {
  124. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  125. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  126. }
  127. if(mVertexData)
  128. {
  129. auto vertexBuffers = mVertexData->getBuffers();
  130. UINT32 streamIdx = 0;
  131. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  132. {
  133. VertexBufferPtr vertexBuffer = iter->second;
  134. UINT32 vertexSize = vertexBuffer->getVertexSize();
  135. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  136. for(UINT32 j = 0; j < numElements; j++)
  137. {
  138. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  139. VertexElementType type = element->getType();
  140. VertexElementSemantic semantic = element->getSemantic();
  141. UINT32 semanticIdx = element->getSemanticIdx();
  142. UINT32 offset = element->getOffset();
  143. UINT32 elemSize = element->getSize();
  144. meshData->addVertElem(type, semantic, semanticIdx, streamIdx);
  145. }
  146. streamIdx++;
  147. }
  148. }
  149. meshData->endDesc();
  150. return meshData;
  151. }
  152. RenderOpMesh Mesh::getSubMeshData(UINT32 subMeshIdx) const
  153. {
  154. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  155. {
  156. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  157. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  158. }
  159. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
  160. // TODO - Creating a RenderOpMesh each call might be excessive considering this will be called a few thousand times a frame
  161. RenderOpMesh ro;
  162. ro.indexData = mIndexData;
  163. ro.vertexData = mVertexData;
  164. ro.useIndexes = true;
  165. ro.operationType = DOT_TRIANGLE_LIST;
  166. return ro;
  167. }
  168. const AABox& Mesh::getBounds() const
  169. {
  170. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  171. return AABox::BOX_EMPTY;
  172. }
  173. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  174. {
  175. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  176. return AABox::BOX_EMPTY;
  177. }
  178. void Mesh::initialize_internal()
  179. {
  180. THROW_IF_NOT_CORE_THREAD;
  181. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  182. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  183. // Consider changing it if there are performance issues.
  184. writeSubresource(0, *MeshManager::instance().getDummyMeshData());
  185. Resource::initialize_internal();
  186. }
  187. void Mesh::destroy_internal()
  188. {
  189. THROW_IF_NOT_CORE_THREAD;
  190. if(mVertexData != nullptr)
  191. cm_delete<PoolAlloc>(mVertexData);
  192. if(mIndexData != nullptr)
  193. cm_delete<PoolAlloc>(mIndexData);
  194. Resource::destroy_internal();
  195. }
  196. HMesh Mesh::dummy()
  197. {
  198. return MeshManager::instance().getDummyMesh();
  199. }
  200. /************************************************************************/
  201. /* SERIALIZATION */
  202. /************************************************************************/
  203. RTTITypeBase* Mesh::getRTTIStatic()
  204. {
  205. return MeshRTTI::instance();
  206. }
  207. RTTITypeBase* Mesh::getRTTI() const
  208. {
  209. return Mesh::getRTTIStatic();
  210. }
  211. /************************************************************************/
  212. /* STATICS */
  213. /************************************************************************/
  214. HMesh Mesh::create()
  215. {
  216. MeshPtr meshPtr = MeshManager::instance().create();
  217. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  218. }
  219. }