BsScriptGUILayout.cpp 5.0 KB

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  1. #include "BsScriptGUILayout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsScriptGUIArea.h"
  7. #include "BsScriptGUIScrollArea.h"
  8. #include "BsGUIArea.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUILayoutX.h"
  11. #include "BsGUILayoutY.h"
  12. #include "BsGUILayoutExplicit.h"
  13. #include "BsGUIScrollArea.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptGUILayout::ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout)
  17. :TScriptGUIElementBase(instance, layout), mLayout(layout), mParentLayout(parentLayout), mIsDestroyed(false)
  18. {
  19. }
  20. void ScriptGUILayout::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromArea", &ScriptGUILayout::internal_createInstanceXFromArea);
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromLayoutAdd", &ScriptGUILayout::internal_createInstanceXFromLayoutAdd);
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromLayoutAdd", &ScriptGUILayout::internal_createInstanceYFromLayoutAdd);
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromLayoutInsert", &ScriptGUILayout::internal_createInstanceXFromLayoutInsert);
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromLayoutInsert", &ScriptGUILayout::internal_createInstanceYFromLayoutInsert);
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromScrollArea", &ScriptGUILayout::internal_createInstanceYFromScrollArea);
  28. metaData.scriptClass->addInternalCall("Internal_AddElement", &ScriptGUILayout::internal_addElement);
  29. metaData.scriptClass->addInternalCall("Internal_InsertElement", &ScriptGUILayout::internal_insertElement);
  30. }
  31. void ScriptGUILayout::destroy()
  32. {
  33. if(!mIsDestroyed)
  34. {
  35. GUILayout::destroy(mLayout);
  36. mLayout = nullptr;
  37. mParentLayout = nullptr;
  38. mIsDestroyed = true;
  39. }
  40. }
  41. void ScriptGUILayout::internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea)
  42. {
  43. ScriptGUIArea* scriptArea = ScriptGUIArea::toNative(parentArea);
  44. GUIArea* nativeArea = scriptArea->getInternalValue();
  45. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  46. ScriptGUILayout(instance, &nativeArea->getLayout(), nullptr);
  47. }
  48. void ScriptGUILayout::internal_createInstanceXFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout)
  49. {
  50. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  51. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  52. GUILayout* layout = nativeLayout->addNewElement<GUILayoutX>();
  53. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  54. ScriptGUILayout(instance, layout, nativeLayout);
  55. }
  56. void ScriptGUILayout::internal_createInstanceYFromLayoutAdd(MonoObject* instance, MonoObject* parentLayout)
  57. {
  58. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  59. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  60. GUILayout* layout = nativeLayout->addNewElement<GUILayoutY>();
  61. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  62. ScriptGUILayout(instance, layout, nativeLayout);
  63. }
  64. void ScriptGUILayout::internal_createInstanceXFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index)
  65. {
  66. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  67. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  68. GUILayout* layout = nativeLayout->insertNewElement<GUILayoutX>(index);
  69. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  70. ScriptGUILayout(instance, layout, nativeLayout);
  71. }
  72. void ScriptGUILayout::internal_createInstanceYFromLayoutInsert(MonoObject* instance, MonoObject* parentLayout, UINT32 index)
  73. {
  74. ScriptGUILayout* scriptLayout = ScriptGUILayout::toNative(parentLayout);
  75. GUILayout* nativeLayout = scriptLayout->getInternalValue();
  76. GUILayout* layout = nativeLayout->insertNewElement<GUILayoutY>(index);
  77. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  78. ScriptGUILayout(instance, layout, nativeLayout);
  79. }
  80. void ScriptGUILayout::internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea)
  81. {
  82. ScriptGUIScrollArea* scriptScrollArea = ScriptGUIScrollArea::toNative(parentScrollArea);
  83. GUIScrollArea* scrollArea = (GUIScrollArea*)scriptScrollArea->getGUIElement();
  84. GUILayout* nativeLayout = &scrollArea->getLayout();
  85. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  86. ScriptGUILayout(instance, nativeLayout, nullptr);
  87. }
  88. void ScriptGUILayout::internal_addElement(ScriptGUILayout* instance, ScriptGUIElementTBase* element)
  89. {
  90. instance->getInternalValue()->addElement(static_cast<GUIElement*>(element->getGUIElement()));
  91. }
  92. void ScriptGUILayout::internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementTBase* element)
  93. {
  94. instance->getInternalValue()->insertElement(index, static_cast<GUIElement*>(element->getGUIElement()));
  95. }
  96. }