BearishSun 2779f6cc40 SSAO: pick different sample/step count based on quality level há 8 anos atrás
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops há 8 anos atrás
Default.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops há 8 anos atrás
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping há 8 anos atrás
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPFXAA.bsl 845452c806 Added FXAA há 8 anos atrás
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA há 8 anos atrás
PPGaussianDOFCombine.bsl 845452c806 Added FXAA há 8 anos atrás
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA há 8 anos atrás
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level há 8 anos atrás
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step há 8 anos atrás
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) há 8 anos atrás
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping há 8 anos atrás
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor há 8 anos atrás
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps há 8 anos atrás
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping há 8 anos atrás
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader há 8 anos atrás
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás