BearishSun e81f552e28 Added gizmos for the Light component 10 rokov pred
..
GUI 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 rokov pred
Math c580127a4b Scene axes handle WIP 10 rokov pred
Properties e51cbce52c Started work on scripting 12 rokov pred
AsyncOp.cs 4df779fdd5 Documentation 10 rokov pred
Bounds.cs 7466dd0d2f Documentation 10 rokov pred
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 rokov pred
Camera.cs ccbe3fdbb0 More work scene axis handle GUI 10 rokov pred
Color.cs d70d5aa4cf Added negative handles to scene axes handle 10 rokov pred
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 rokov pred
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
Debug.cs dd61a6d788 Update status bar when debug log contents are removed 10 rokov pred
DirectoryEx.cs 7466dd0d2f Documentation 10 rokov pred
DontSerializeField.cs df620543a7 Documentation 10 rokov pred
FileEx.cs df620543a7 Documentation 10 rokov pred
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
GameObject.cs df620543a7 Documentation 10 rokov pred
HideInInspector.cs df620543a7 Documentation 10 rokov pred
Input.cs 4df779fdd5 Documentation 10 rokov pred
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 rokov pred
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 rokov pred
Light.cs c622d4cbfb Added a way to disable slider handles 10 rokov pred
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 rokov pred
MBansheeEngine.csproj 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture 10 rokov pred
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 rokov pred
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 rokov pred
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 rokov pred
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 rokov pred
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 rokov pred
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material 10 rokov pred
PathEx.cs 1f31bf9385 Documentation 10 rokov pred
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
Prefab.cs 1f31bf9385 Documentation 10 rokov pred
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 rokov pred
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 rokov pred
Program.cs 1f31bf9385 Documentation 10 rokov pred
Range.cs 5efdd7772b Added Camera inspector 10 rokov pred
RenderTarget.cs 1f31bf9385 Documentation 10 rokov pred
RenderTexture.cs 9c07b1508e Documentation 10 rokov pred
RenderTexture2D.cs 9c07b1508e Documentation 10 rokov pred
Renderable.cs 05adde1dae Fixed bound calculations for renderables with no meshes 10 rokov pred
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 rokov pred
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 rokov pred
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 rokov pred
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 rokov pred
SceneObject.cs e81f552e28 Added gizmos for the Light component 10 rokov pred
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 rokov pred
ScriptObject.cs d4f4151761 Documentation 10 rokov pred
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 rokov pred
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 rokov pred
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 rokov pred
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 rokov pred
SerializableObject.cs 5efdd7772b Added Camera inspector 10 rokov pred
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 rokov pred
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 rokov pred
SerializeField.cs 91148fd66b Documentation 10 rokov pred
SerializeObject.cs 91148fd66b Documentation 10 rokov pred
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 rokov pred
ShaderInclude.cs d3b00942e8 In-editor compilation 10 rokov pred
ShortcutKey.cs 91148fd66b Documentation 10 rokov pred
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 rokov pred
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 rokov pred
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 rokov pred
Texture.cs 4df779fdd5 Documentation 10 rokov pred
Texture2D.cs 4df779fdd5 Documentation 10 rokov pred
Texture3D.cs 4df779fdd5 Documentation 10 rokov pred
TextureCube.cs 4df779fdd5 Documentation 10 rokov pred
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 rokov pred
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 rokov pred