Marko Pintera 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 年 前
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDockManager.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorApplication.cpp d231b89e53 Fixed OpenGL texture binding 11 年 前
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 年 前
BsEditorWidgetContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 年 前
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 年 前
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 年 前
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 年 前
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 年 前
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年 前
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsGUITabbedTitleBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年 前
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsGizmoManager.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 年 前
BsHandleDrawManager.cpp 85c697cb7d Deal with handle input more correctly 11 年 前
BsHandleManager.cpp 85c697cb7d Deal with handle input more correctly 11 年 前
BsHandleSlider.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 年 前
BsHandleSliderDisc.cpp 26d5fc2558 Line slider can now be dragged properly 11 年 前
BsHandleSliderLine.cpp 26d5fc2558 Line slider can now be dragged properly 11 年 前
BsHandleSliderManager.cpp 26d5fc2558 Line slider can now be dragged properly 11 年 前
BsHandleSliderPlane.cpp 26d5fc2558 Line slider can now be dragged properly 11 年 前
BsMainEditorWindow.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 年 前
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年 前
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年 前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年 前
BsSceneEditorWidget.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
BsSceneGrid.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 年 前
BsScenePicking.cpp ff8ed9021c Refactored Renderable into RenderableHandler 11 年 前
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年 前
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 年 前
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 年 前