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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsVertexDeclaration.h"
- namespace BansheeEngine
- {
- /**
- * @brief Contains information about layout of vertices in a buffer.
- * This is very similar to VertexDeclaration but unlike VertexDeclaration it has no
- * render API object to back it up and is very lightweight.
- */
- class BS_CORE_EXPORT VertexDataDesc : public IReflectable
- {
- public:
- VertexDataDesc() {}
- /**
- * @brief Informs the internal buffer that it needs to make room for the specified vertex element. If a vertex
- * with same stream and semantics already exists it will just be updated.
- *
- * @param type Type of the vertex element. Determines size.
- * @param semantic Semantic that allows the engine to connect the data to a shader input slot.
- * @param semanticIdx (optional) If there are multiple semantics with the same name, use different index to differentiate between them.
- * @param streamIdx (optional) Zero-based index of the stream. Each stream will internally be represented as a single vertex buffer.
- */
- void addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0);
- /**
- * @brief Query if we have vertex data for the specified semantic.
- */
- bool hasElement(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const;
- /**
- * @brief Returns the size in bytes of the vertex element with the specified semantic.
- */
- UINT32 getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const;
- /**
- * @brief Returns offset of the vertex from start of the stream in bytes.
- */
- UINT32 getElementOffsetFromStream(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const;
- /**
- * @brief Gets vertex stride in bytes (offset from one vertex to another) in the specified stream.
- */
- UINT32 getVertexStride(UINT32 streamIdx) const;
- /**
- * @brief Gets vertex stride in bytes (offset from one vertex to another) in all the streams.
- */
- UINT32 getVertexStride() const;
- /**
- * @brief Gets offset in bytes from the start of the internal buffer to the start of the specified stream.
- */
- UINT32 getStreamOffset(UINT32 streamIdx) const;
- /**
- * @brief Returns the number of vertex elements.
- */
- UINT32 getNumElements() const { return (UINT32)mVertexElements.size(); }
- /**
- * @brief Returns the vertex element at the specified index.
- */
- const VertexElement& getElement(UINT32 idx) const { return mVertexElements[idx]; }
- /**
- * @brief Creates a list of vertex elements from internal data.
- */
- List<VertexElement> createElements() const;
- /**
- * @brief Creates a new empty vertex data descriptor.
- */
- static VertexDataDescPtr create();
- private:
- friend class Mesh;
- friend class MeshCore;
- friend class MeshHeap;
- friend class MeshHeapCore;
- /**
- * @brief Returns the largest stream index of all the stored vertex elements.
- */
- UINT32 getMaxStreamIdx() const;
- /**
- * @brief Checks if any of the vertex elements use the specified stream index.
- */
- bool hasStream(UINT32 streamIdx) const;
- /**
- * @brief Removes a vertex element of the specified type and semantics if it exists.
- */
- void clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx);
- private:
- Vector<VertexElement> mVertexElements;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class VertexDataDescRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- }
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