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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTimerQuery.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc TimerQuery
- */
- class BS_D3D11_EXPORT D3D11TimerQuery : public TimerQuery
- {
- public:
- D3D11TimerQuery();
- ~D3D11TimerQuery();
- /**
- * @copydoc TimerQuery::begin
- */
- virtual void begin();
- /**
- * @copydoc TimerQuery::end
- */
- virtual void end();
- /**
- * @copydoc TimerQuery::isReady
- */
- virtual bool isReady() const;
- /**
- * @copydoc TimerQuery::getTimeMs
- */
- virtual float getTimeMs();
- private:
- /**
- * @brief Resolve timing information after the query has finished.
- */
- void finalize();
- bool mFinalized;
- bool mQueryEndCalled;
- float mTimeDelta;
- ID3D11Query* mBeginQuery;
- ID3D11Query* mEndQuery;
- ID3D11Query* mDisjointQuery;
- ID3D11DeviceContext* mContext;
- };
- }
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