BsD3D11TimerQuery.h 839 B

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsTimerQuery.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @copydoc TimerQuery
  8. */
  9. class BS_D3D11_EXPORT D3D11TimerQuery : public TimerQuery
  10. {
  11. public:
  12. D3D11TimerQuery();
  13. ~D3D11TimerQuery();
  14. /**
  15. * @copydoc TimerQuery::begin
  16. */
  17. virtual void begin();
  18. /**
  19. * @copydoc TimerQuery::end
  20. */
  21. virtual void end();
  22. /**
  23. * @copydoc TimerQuery::isReady
  24. */
  25. virtual bool isReady() const;
  26. /**
  27. * @copydoc TimerQuery::getTimeMs
  28. */
  29. virtual float getTimeMs();
  30. private:
  31. /**
  32. * @brief Resolve timing information after the query has finished.
  33. */
  34. void finalize();
  35. bool mFinalized;
  36. bool mQueryEndCalled;
  37. float mTimeDelta;
  38. ID3D11Query* mBeginQuery;
  39. ID3D11Query* mEndQuery;
  40. ID3D11Query* mDisjointQuery;
  41. ID3D11DeviceContext* mContext;
  42. };
  43. }