ProgressBar.cs 3.7 KB

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  1. using System;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// A modal window that displays a progress bar.
  7. /// </summary>
  8. public class ProgressBar : ModalWindow
  9. {
  10. private static ProgressBar instance;
  11. private GUIProgressBar progressBar;
  12. private GUILabel messageLabel;
  13. private LocString message;
  14. private float percent = 0.0f;
  15. /// <summary>
  16. /// Determines the message displayed above the progress bar.
  17. /// </summary>
  18. public LocString Message
  19. {
  20. set { messageLabel.SetContent(value); message = value; }
  21. get { return message; }
  22. }
  23. /// <summary>
  24. /// Determines size of the filled portion of the progress bar, in range [0, 1].
  25. /// </summary>
  26. public float Percent
  27. {
  28. set { progressBar.Percent = value; percent = value; }
  29. get { return progressBar.Percent; }
  30. }
  31. /// <summary>
  32. /// Shows a progress bar window.
  33. /// </summary>
  34. /// <param name="title">Text to show in the title.</param>
  35. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  36. public static void Show(LocString title, float percent)
  37. {
  38. Show(title, "", percent);
  39. }
  40. /// <summary>
  41. /// Shows a progress bar window.
  42. /// </summary>
  43. /// <param name="title">Text to show in the title.</param>
  44. /// <param name="message">Message to show above the progress bar.</param>
  45. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  46. public static void Show(LocString title, LocString message, float percent)
  47. {
  48. if (instance == null)
  49. {
  50. instance = new ProgressBar(title, message, percent);
  51. instance.BuildGUI();
  52. }
  53. else
  54. {
  55. instance.Title = title;
  56. instance.Message = message;
  57. instance.Percent = percent;
  58. }
  59. }
  60. /// <summary>
  61. /// Hides the progress bar, closing the window.
  62. /// </summary>
  63. public static void Hide()
  64. {
  65. if (instance != null)
  66. instance.Close();
  67. instance = null;
  68. }
  69. /// <summary>
  70. /// Creates a new progress bar window.
  71. /// </summary>
  72. /// <param name="title">Text to show in the title.</param>
  73. /// <param name="message">Message to show above the progress bar.</param>
  74. /// <param name="percent">Initial value to show the progress as, in range [0, 1].</param>
  75. protected ProgressBar(LocString title, LocString message, float percent)
  76. : base(false)
  77. {
  78. Width = 350;
  79. Height = 75;
  80. Title = title;
  81. this.message = message;
  82. this.percent = percent;
  83. }
  84. private void BuildGUI()
  85. {
  86. progressBar = new GUIProgressBar();
  87. messageLabel = new GUILabel("");
  88. GUILayoutY layoutY = GUI.AddLayoutY();
  89. layoutY.AddFlexibleSpace();
  90. GUILayoutX messageLayout = layoutY.AddLayoutX();
  91. messageLayout.AddFlexibleSpace();
  92. messageLayout.AddElement(messageLabel);
  93. messageLayout.AddFlexibleSpace();
  94. layoutY.AddSpace(10);
  95. GUILayoutX barLayout = layoutY.AddLayoutX();
  96. barLayout.AddSpace(30);
  97. barLayout.AddElement(progressBar);
  98. barLayout.AddSpace(30);
  99. layoutY.AddFlexibleSpace();
  100. Percent = percent;
  101. messageLabel.SetContent(message);
  102. }
  103. }
  104. }