NativeRenderable.cs 3.9 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Wrapper around the native Renderable class.
  7. /// <see cref="Renderable"/>
  8. /// </summary>
  9. internal class NativeRenderable : ScriptObject
  10. {
  11. internal Mesh Mesh
  12. {
  13. get
  14. {
  15. return mesh;
  16. }
  17. set
  18. {
  19. mesh = value;
  20. IntPtr meshPtr = IntPtr.Zero;
  21. if (mesh != null)
  22. meshPtr = mesh.GetCachedPtr();
  23. Internal_SetMesh(mCachedPtr, meshPtr);
  24. }
  25. }
  26. internal Bounds GetBounds(SceneObject parent)
  27. {
  28. AABox box;
  29. Sphere sphere;
  30. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  31. return new Bounds(box, sphere);
  32. }
  33. internal UInt64 Layers
  34. {
  35. get { return Internal_GetLayers(mCachedPtr); }
  36. set { Internal_SetLayers(mCachedPtr, value); }
  37. }
  38. private Material[] materials = new Material[1];
  39. private Mesh mesh;
  40. public NativeRenderable(SceneObject sceneObject)
  41. {
  42. IntPtr sceneObjPtr = IntPtr.Zero;
  43. if (sceneObject != null)
  44. sceneObjPtr = sceneObject.GetCachedPtr();
  45. Internal_Create(this, sceneObjPtr);
  46. }
  47. internal Material[] Materials
  48. {
  49. get
  50. {
  51. if (materials == null)
  52. return null;
  53. Material[] copy = new Material[materials.Length];
  54. Array.Copy(materials, copy, materials.Length);
  55. return copy;
  56. }
  57. set
  58. {
  59. materials = new Material[value.Length];
  60. Array.Copy(value, materials, value.Length);
  61. Internal_SetMaterials(mCachedPtr, value);
  62. }
  63. }
  64. internal Material GetMaterial(int index = 0)
  65. {
  66. return materials[index];
  67. }
  68. internal void SetMaterial(Material material, int index = 0)
  69. {
  70. materials[index] = material;
  71. IntPtr materialPtr = IntPtr.Zero;
  72. if (material != null)
  73. materialPtr = material.GetCachedPtr();
  74. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  75. }
  76. internal void UpdateTransform(SceneObject sceneObject)
  77. {
  78. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  79. }
  80. internal void OnDestroy()
  81. {
  82. Internal_OnDestroy(mCachedPtr);
  83. }
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_Create(NativeRenderable instance, IntPtr parentSO);
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern void Internal_SetMaterials(IntPtr thisPtr, Material[] materials);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  102. }
  103. }