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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D11GpuProgram.h"
- #include "BsD3D11Device.h"
- #include "BsException.h"
- #include "BsDebug.h"
- #include "BsGpuParams.h"
- #include "BsD3D11RenderAPI.h"
- #include "BsGpuProgramManager.h"
- #include "BsHardwareBufferManager.h"
- #include "BsD3D11HLSLParamParser.h"
- #include "BsRenderStats.h"
- #include <regex>
- namespace BansheeEngine
- {
- UINT32 D3D11GpuProgramCore::GlobalProgramId = 0;
- D3D11GpuProgramCore::D3D11GpuProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : GpuProgramCore(desc, deviceMask),
- mEnableBackwardsCompatibility(false), mProgramId(0)
- {
- assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on DirectX 11.");
- }
- D3D11GpuProgramCore::~D3D11GpuProgramCore()
- {
- mMicrocode.clear();
- mInputDeclaration = nullptr;
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuProgram);
- }
- void D3D11GpuProgramCore::initialize()
- {
- if (!isSupported())
- {
- mIsCompiled = false;
- mCompileError = "Specified program is not supported by the current render system.";
- GpuProgramCore::initialize();
- return;
- }
- D3D11RenderAPI* rapi = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
- String hlslProfile = rapi->getCapabilities(0).gpuProgProfileToRSSpecificProfile(mProperties.getProfile());
- ID3DBlob* microcode = compileMicrocode(hlslProfile);
- if (microcode != nullptr)
- {
- mMicrocode.resize(microcode->GetBufferSize());
- memcpy(&mMicrocode[0], microcode->GetBufferPointer(), microcode->GetBufferSize());
- populateParametersAndConstants(microcode);
- loadFromMicrocode(rapi->getPrimaryDevice(), microcode);
- SAFE_RELEASE(microcode);
- }
- mProgramId = GlobalProgramId++;
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuProgram);
- GpuProgramCore::initialize();
- }
- UINT32 D3D11GpuProgramCore::parseErrorMessage(const char* message)
- {
- if (message == nullptr)
- return 0;
- String pattern = R"(\(([0-9]*),.*\))";
- std::regex regex(pattern);
- std::cmatch results;
- if (std::regex_search(message, results, regex))
- {
- std::string result = results[1].str();
- return strtol(result.c_str(), nullptr, 10) - 1;
- }
- return 0;
- }
- ID3DBlob* D3D11GpuProgramCore::compileMicrocode(const String& profile)
- {
- UINT compileFlags = 0;
- #if defined(BS_DEBUG_MODE)
- compileFlags |= D3DCOMPILE_DEBUG;
- compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION;
- #endif
- compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
- if (mEnableBackwardsCompatibility)
- compileFlags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
- ID3DBlob* microCode = nullptr;
- ID3DBlob* errors = nullptr;
- const String& source = mProperties.getSource();
- const String& entryPoint = mProperties.getEntryPoint();
- HRESULT hr = D3DCompile(
- source.c_str(), // [in] Pointer to the shader in memory.
- source.size(), // [in] Size of the shader in memory.
- nullptr, // [in] The name of the file that contains the shader code.
- nullptr, // [in] Optional. Pointer to a NULL-terminated array of macro definitions. See D3D_SHADER_MACRO. If not used, set this to NULL.
- nullptr, // [in] Optional. Pointer to an ID3DInclude Interface interface for handling include files. Setting this to NULL will cause a compile error if a shader contains a #include.
- entryPoint.c_str(), // [in] Name of the shader-entrypoint function where shader execution begins.
- profile.c_str(),// [in] A string that specifies the shader model; can be any profile in shader model 4 or higher.
- compileFlags, // [in] Effect compile flags - no D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY at the first try...
- 0, // [in] Effect compile flags
- µCode, // [out] A pointer to an ID3DBlob Interface which contains the compiled shader, as well as any embedded debug and symbol-table information.
- &errors // [out] A pointer to an ID3DBlob Interface which contains a listing of errors and warnings that occurred during compilation. These errors and warnings are identical to the the debug output from a debugger.
- );
- if (FAILED(hr))
- {
- const char* errorMessage = static_cast<const char*>(errors->GetBufferPointer());
- UINT32 errorLineIdx = parseErrorMessage(errorMessage);
- Vector<String> sourceLines = StringUtil::split(source, "\n");
- String sourceLine;
- if (errorLineIdx < sourceLines.size())
- sourceLine = sourceLines[errorLineIdx];
- mIsCompiled = false;
- mCompileError = "Cannot compile D3D11 high-level shader. Errors:\n" +
- String(errorMessage) + "\n" +
- "\n" +
- "Line " + toString(errorLineIdx) + ": " + sourceLine;
- SAFE_RELEASE(microCode);
- SAFE_RELEASE(errors);
- return nullptr;
- }
- else
- {
- mIsCompiled = true;
- mCompileError = "";
- SAFE_RELEASE(errors);
- return microCode;
- }
- }
- void D3D11GpuProgramCore::populateParametersAndConstants(ID3DBlob* microcode)
- {
- assert(microcode != nullptr);
- D3D11HLSLParamParser parser;
- if (mProperties.getType() == GPT_VERTEX_PROGRAM)
- {
- List<VertexElement> inputParams;
- parser.parse(microcode, mProperties.getType(), *mParametersDesc, &inputParams);
- mInputDeclaration = HardwareBufferCoreManager::instance().createVertexDeclaration(inputParams);
- }
- else
- {
- parser.parse(microcode, mProperties.getType(), *mParametersDesc, nullptr);
- }
- }
- D3D11GpuVertexProgramCore::D3D11GpuVertexProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mVertexShader(nullptr)
- { }
- D3D11GpuVertexProgramCore::~D3D11GpuVertexProgramCore()
- {
- SAFE_RELEASE(mVertexShader);
- }
- void D3D11GpuVertexProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- HRESULT hr = device.getD3D11Device()->CreateVertexShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mVertexShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 vertex shader from microcode\nError Description:" + errorDescription);
- }
- }
- ID3D11VertexShader * D3D11GpuVertexProgramCore::getVertexShader() const
- {
- return mVertexShader;
- }
- D3D11GpuFragmentProgramCore::D3D11GpuFragmentProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mPixelShader(nullptr)
- { }
- D3D11GpuFragmentProgramCore::~D3D11GpuFragmentProgramCore()
- {
- SAFE_RELEASE(mPixelShader);
- }
- void D3D11GpuFragmentProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- HRESULT hr = device.getD3D11Device()->CreatePixelShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mPixelShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 pixel shader from microcode.\nError Description:" + errorDescription);
- }
- }
- ID3D11PixelShader * D3D11GpuFragmentProgramCore::getPixelShader() const
- {
- return mPixelShader;
- }
- D3D11GpuGeometryProgramCore::D3D11GpuGeometryProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mGeometryShader(nullptr)
- { }
- D3D11GpuGeometryProgramCore::~D3D11GpuGeometryProgramCore()
- {
- SAFE_RELEASE(mGeometryShader);
- }
- void D3D11GpuGeometryProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- HRESULT hr = device.getD3D11Device()->CreateGeometryShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mGeometryShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 geometry shader from microcode.\nError Description:" + errorDescription);
- }
- }
- ID3D11GeometryShader * D3D11GpuGeometryProgramCore::getGeometryShader() const
- {
- return mGeometryShader;
- }
- D3D11GpuDomainProgramCore::D3D11GpuDomainProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mDomainShader(nullptr)
- { }
- D3D11GpuDomainProgramCore::~D3D11GpuDomainProgramCore()
- {
- SAFE_RELEASE(mDomainShader);
- }
- void D3D11GpuDomainProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- HRESULT hr = device.getD3D11Device()->CreateDomainShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mDomainShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 domain shader from microcode.\nError Description:" + errorDescription);
- }
- }
- ID3D11DomainShader * D3D11GpuDomainProgramCore::getDomainShader() const
- {
- return mDomainShader;
- }
- D3D11GpuHullProgramCore::D3D11GpuHullProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mHullShader(nullptr)
- { }
- D3D11GpuHullProgramCore::~D3D11GpuHullProgramCore()
- {
- SAFE_RELEASE(mHullShader);
- }
- void D3D11GpuHullProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- // Create the shader
- HRESULT hr = device.getD3D11Device()->CreateHullShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mHullShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 hull shader from microcode.\nError Description:" + errorDescription);
- }
- }
- ID3D11HullShader* D3D11GpuHullProgramCore::getHullShader() const
- {
- return mHullShader;
- }
- D3D11GpuComputeProgramCore::D3D11GpuComputeProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
- : D3D11GpuProgramCore(desc, deviceMask), mComputeShader(nullptr)
- { }
- D3D11GpuComputeProgramCore::~D3D11GpuComputeProgramCore()
- {
- SAFE_RELEASE(mComputeShader);
- }
- void D3D11GpuComputeProgramCore::loadFromMicrocode(D3D11Device& device, ID3D10Blob* microcode)
- {
- HRESULT hr = device.getD3D11Device()->CreateComputeShader(
- static_cast<DWORD*>(microcode->GetBufferPointer()), microcode->GetBufferSize(),
- device.getClassLinkage(), &mComputeShader);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException,
- "Cannot create D3D11 compute shader from microcode.\nError Description:" + errorDescription);
- }
- }
- ID3D11ComputeShader* D3D11GpuComputeProgramCore::getComputeShader() const
- {
- return mComputeShader;
- }
- }
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