BearishSun bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
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ThirdParty 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsAABox.h 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged %!s(int64=10) %!d(string=hai) anos
BsAsyncOp.h 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBounds.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsCapsule.h a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsConvexVolume.h 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them %!s(int64=10) %!d(string=hai) anos
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsDynLib.h baaa09abee Added CrashHandler (untested) %!s(int64=10) %!d(string=hai) anos
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEvent.h 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data %!s(int64=10) %!d(string=hai) anos
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor %!s(int64=10) %!d(string=hai) anos
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsFwdDeclUtil.h 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsLineSegment3.h a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsLog.h bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location %!s(int64=10) %!d(string=hai) anos
BsMatrix3.h 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering %!s(int64=10) %!d(string=hai) anos
BsMatrixNxM.h d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) %!s(int64=10) %!d(string=hai) anos
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsModule.h 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
BsPlane.h 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes %!s(int64=10) %!d(string=hai) anos
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide %!s(int64=10) %!d(string=hai) anos
BsQuaternion.h 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor %!s(int64=10) %!d(string=hai) anos
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields %!s(int64=11) %!d(string=hai) anos
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields %!s(int64=11) %!d(string=hai) anos
BsRTTIType.h d0c5ecfb11 Global frame alloc %!s(int64=10) %!d(string=hai) anos
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation %!s(int64=11) %!d(string=hai) anos
BsRect2.h 896ac81f05 Documentation %!s(int64=10) %!d(string=hai) anos
BsRect2I.h 896ac81f05 Documentation %!s(int64=10) %!d(string=hai) anos
BsRect3.h 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation %!s(int64=10) %!d(string=hai) anos
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsSphere.h ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsString.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working %!s(int64=10) %!d(string=hai) anos
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) %!s(int64=11) %!d(string=hai) anos
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
BsTestSuite.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials %!s(int64=10) %!d(string=hai) anos
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsTime.h 4df779fdd5 Documentation %!s(int64=10) %!d(string=hai) anos
BsTimer.h baaa09abee Added CrashHandler (untested) %!s(int64=10) %!d(string=hai) anos
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsTypes.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUtil.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
BsVector2I.h 896ac81f05 Documentation %!s(int64=10) %!d(string=hai) anos
BsVector3.h a643070792 Refactored and improved FBX importer %!s(int64=10) %!d(string=hai) anos
BsVector4.h 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsVectorNI.h d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos