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- using System;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Contains a three-component color with an alpha component.
- /// </summary>
- [StructLayout(LayoutKind.Sequential), SerializeObject]
- public struct Color // Note: Must match C++ class Color
- {
- public float r;
- public float g;
- public float b;
- public float a;
- public static Color Red { get { return new Color(1.0f, 0.0f, 0.0f, 1.0f); } }
- public static Color Green { get { return new Color(0.0f, 1.0f, 0.0f, 1.0f); } }
- public static Color Blue { get { return new Color(0.0f, 0.0f, 1.0f, 1.0f); } }
- public static Color Yellow { get { return new Color(1.0f, 1.0f, 0.0f, 1.0f); } }
- public static Color Cyan { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
- public static Color Magenta { get { return new Color(1.0f, 0.0f, 1.0f, 1.0f); } }
- public static Color White { get { return new Color(1.0f, 1.0f, 1.0f, 1.0f); } }
- public static Color Black { get { return new Color(0.0f, 0.0f, 0.0f, 1.0f); } }
- public static Color DarkCyan { get { return new Color(0.0f, (114.0f / 255.0f), (188.0f / 255.0f), 1.0f); } }
- public static Color DarkGray { get { return new Color(63.0f / 255.0f, 63.0f / 255.0f, 63.0f / 255.0f, 1.0f); } }
- public static Color BansheeOrange { get { return new Color(1.0f, (168.0f/255.0f), 0.0f, 1.0f); } }
- /// <summary>
- /// Accesses color components by an index.
- /// </summary>
- /// <param name="index">Index ranging [0, 3]</param>
- /// <returns>Value of the component at the specified index.</returns>
- public float this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- case 3:
- return a;
- default:
- throw new IndexOutOfRangeException("Invalid Color index.");
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- r = value;
- break;
- case 1:
- g = value;
- break;
- case 2:
- b = value;
- break;
- case 3:
- a = value;
- break;
- default:
- throw new IndexOutOfRangeException("Invalid Color index.");
- }
- }
- }
- /// <summary>
- /// Creates a new color value.
- /// </summary>
- /// <param name="r">Red component, in range [0, 1].</param>
- /// <param name="g">Green component, in range [0, 1].</param>
- /// <param name="b">Blue component, in range [0, 1].</param>
- /// <param name="a">Alpha component, in range [0, 1].</param>
- public Color(float r, float g, float b, float a)
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
- /// <summary>
- /// Creates a new color value. Alpha is assumed to be 1 (non-transparent).
- /// </summary>
- /// <param name="r">Red component, in range [0, 1].</param>
- /// <param name="g">Green component, in range [0, 1].</param>
- /// <param name="b">Blue component, in range [0, 1].</param>
- public Color(float r, float g, float b)
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = 1f;
- }
- public static Color operator+ (Color a, Color b)
- {
- return new Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a);
- }
- public static Color operator- (Color a, Color b)
- {
- return new Color(a.r - b.r, a.g - b.g, a.b - b.b, a.a - b.a);
- }
- public static Color operator* (Color a, Color b)
- {
- return new Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a);
- }
- public static Color operator* (Color a, float b)
- {
- return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
- }
- public static Color operator* (float b, Color a)
- {
- return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
- }
- public static Color operator/ (Color a, float b)
- {
- return new Color(a.r / b, a.g / b, a.b / b, a.a / b);
- }
- public static bool operator ==(Color lhs, Color rhs)
- {
- return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
- }
- public static bool operator !=(Color lhs, Color rhs)
- {
- return !(lhs == rhs);
- }
- /// <summary>
- /// Converts the provided RGB color into HSV color space.
- /// </summary>
- /// <param name="input">Color in RGB color space.</param>
- /// <returns>Color in HSV color space.</returns>
- public static Color RGB2HSV(Color input)
- {
- Color output = input;
- float min = input.r < input.g ? input.r : input.g;
- min = min < input.b ? min : input.b;
- float max = input.r > input.g ? input.r : input.g;
- max = max > input.b ? max : input.b;
- output.b = max;
- if (max == 0.0f)
- {
- output.r = 0.0f;
- output.g = 0.0f;
- return output;
- }
- float delta = max - min;
- if (delta != 0.0f)
- {
- output.g = (delta / max);
- }
- else
- {
- output.g = 0.0f;
- delta = 1.0f;
- }
- if (input.r >= max)
- output.r = (input.g - input.b) / delta;
- else
- {
- if (input.g >= max)
- output.r = 2.0f + (input.b - input.r) / delta;
- else
- output.r = 4.0f + (input.r - input.g) / delta;
- }
-
- output.r /= 6.0f;
- if (output.r < 0.0f)
- output.r += 1.0f;
- return output;
- }
- /// <summary>
- /// Converts the provided HSV color into RGB color space.
- /// </summary>
- /// <param name="input">Color in HSV color space.</param>
- /// <returns>Color in RGB color space.</returns>
- public static Color HSV2RGB(Color input)
- {
- Color output = input;
- if (input.g <= 0.0)
- {
- output.r = input.b;
- output.g = input.b;
- output.b = input.b;
- return output;
- }
- float hh = input.r;
- if (hh >= 1.0f)
- hh = 0.0f;
- hh *= 6.0f;
- int i = (int)hh;
- float ff = hh - i;
- float p = input.b * (1.0f - input.g);
- float q = input.b * (1.0f - (input.g * ff));
- float t = input.b * (1.0f - (input.g * (1.0f - ff)));
- switch (i)
- {
- case 0:
- output.r = input.b;
- output.g = t;
- output.b = p;
- break;
- case 1:
- output.r = q;
- output.g = input.b;
- output.b = p;
- break;
- case 2:
- output.r = p;
- output.g = input.b;
- output.b = t;
- break;
- case 3:
- output.r = p;
- output.g = q;
- output.b = input.b;
- break;
- case 4:
- output.r = t;
- output.g = p;
- output.b = input.b;
- break;
- default:
- output.r = input.b;
- output.g = p;
- output.b = q;
- break;
- }
- return output;
- }
- /// <inheritdoc/>
- public override int GetHashCode()
- {
- return r.GetHashCode() ^ g.GetHashCode() << 2 ^ b.GetHashCode() >> 2 ^ a.GetHashCode() >> 1;
- }
- /// <inheritdoc/>
- public override bool Equals(object other)
- {
- if (!(other is Color))
- return false;
- Color color = (Color)other;
- if (r.Equals(color.r) && g.Equals(color.g) && b.Equals(color.b) && a.Equals(color.a))
- return true;
- return false;
- }
- }
- }
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